Temtem

Temtem Dev Tracker




29 Dec

Comment
VoxelHeart said: That, and if "all content" means fighting every NPC + finishing the side quests, this number also seems high.
I asked on the Discord.

Assuming this information is correct.

I suppose directly talking to the Thank You Message™ NPC is what flags Alpha completion.  

28 Dec

Post
    YaW on Steam - Thread - Direct
Although it seems we launched our Alpha yesterday, today marks the first month of it being available.

Whew! We want to take a look back at this month in this update, see what happened during this time, share some fun data and talk about what’s coming next.

So, how was the launch?
The launch was amazing! We managed to deliver the Alpha on time without any delays (although we were very very close) and achieving that has been a huge achievement for our team.

One of the things we were more interested in looking at during the Alpha was how the server performed and how our infrastructure for multiplayer, instances, sharding… was working. So far it’s been great, we haven’t had any major problems with the server and it has been holding up the current player base effortlessly.



Also, we... Read more
Post
    YaW on Forums - Thread - Direct
Although it seems we launched our Alpha yesterday, today marks the first month of it being available.

Whew! We want to take a look back at this month in this update, see what happened during this time, share some fun data and talk about what’s coming next.

So, how was the launch?

The launch was amazing! We managed to deliver the Alpha on time without any delays (although we were very very close) and achieving that has been a huge achievement for our team.

One of the things we were more interested in looking at during the Alpha was how the server performed and how our infrastructure for multiplayer, instances, sharding… was working. So far it’s been great, we haven’t had any major problems with the server and it has been holding up the current player base effortlessly.

...
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27 Dec


22 Dec


20 Dec

Comment
I was not expecting balance changes, especially this early on. I'm not complaining - I don't think this nerf affects this particular ability too much due to it's specific utility, but I'm genuinely curious on the reasoning why Tsunami got nerfed.

Out of curiosity (and I understand that this could be considered a tall order but...), could I request patch note balance changes have a very small explanation on why they occured? This gives the players an understanding of the Dev's perspective on why it was nerfed as well as helps us with documentation. Even something as simple as "Tsunami was shown to be a little too dominating, so we're trimming some fat from the skill" or something similar would suffice; I just like understanding the perspective from the developers point of view for stuff like this.

Thanks again for the hard work and dedication!  
Post
    YaW on Forums - Thread - Direct
IMPROVEMENTS
  • Using a Medicine item is now improved, and will show which Temtem are able to receive the item.
  • Medicine item usage now sounds in battle.

FIXES
  • Fixed some cases where Temtem didn't disappear when being knocked-out.
  • Fixed some more cases where the Luma particles didn't render properly.
  • Learning a Course will now get you back to the Backpack.

BALANCE
  • Tsunami Stamina cost decreased from 26 to 25.
  • Tsunami Damage decreased from 80 to 70.
  • Tsunami Synergy Damage decreased from 90 to 80.
 

19 Dec

Comment


This game just keeps getting better. Nice job, Crema.  
Post
    YaW on Forums - Thread - Direct
NEW STUFF
  • Luma Fomu and Wiplump are now available. So cute!
  • Added animations, effects, and audio to swapping Temtem.
  • Added a confirmation popup when releasing a Temtem or quitting the game.
  • Added a new jingle at the end of battles.

IMPROVEMENTS
  • You can now rotate the character on the Character Creation!
  • You can now change and preview all the animations for each style on the Character Creation!
  • More improvements on Battle pacing and timings.
  • More improvements on how Mouse and Keyboard work together.
  • Improved how the text typing sound works. It now pauses when the text pauses or ends and it's better timed.
  • Improved Max and Lady Lottie cinematics in order to play the correct music.

FIXES
  • Fixed wrong camera position while capturing a Temtem in a dual battle....
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18 Dec


14 Dec

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    YaW on Forums - Thread - Direct
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13 Dec

Post
    YaW on Forums - Thread - Direct
NEW STUFF
  • Luma Tateru is now available. Happy hunting!
  • Added animations, effects, and audio to the capture Temtem sequence.
  • Added some rewards in Turquesa for players that have completed the Alpha.
  • Stat stages changes in battle now have proper audio.
  • Temtem knock-outs now have proper audio.

IMPROVEMENTS
  • Temtem sprites are now prettier and have better lighting and shadows.
  • Improved Loading image to remove banding.
  • While creating a new character, the animation won't reset while choosing different cosmetics.
  • Knocked-out particles on Temtem now will travel to its tamer.
  • Opening the Backpack in a Wild battle will open the Capture bag by default. Opening it on a Tamer battle will open the Medicine bag instead.
  • Tweaked visuals on how Stamina is spent.
  • Added new buttons on Temtem S...
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10 Dec


05 Dec

Comment
    YaW on Forums - Thread - Direct
Kiza said: Although, I guess Wiplump is still a freezer huh o/
Yes, we still need to investigate that :(