Wargroove

Wargroove Dev Tracker




09 Jan

Comment
    Superconsole on Steam Forums - Thread - Direct
Hey there. Mac support is in the works, but may not be available day 1 - we'll keep you all posted though.
Comment
    Superconsole on Steam Forums - Thread - Direct
Niiice! Glad you guys are looking forward to it :)

08 Jan

Comment
    Superconsole on Steam Forums - Thread - Direct
Hey there! Superconsole here from Chucklefish. Wargroove is certainly heavily inspired by Advance Wars, but there's some key differences;

> Commanders take a more active role on the battlefield than AW's COs. They can capture and attack like regular units, but have much higher health and attack stats. They also each have their own special 'groove' attack, which can drastically change up the battle and cause you to revise your strategy. But their placement on the battlefield also makes them vulnerable, as it's game over if they're KOed.

> The critical system is also something new to Wargroove. Each unit has certain conditions where they can achieve a critical attack (e.g. a Swordsman critical hits when adjacent to its Commander). Criticals are really key to gameplay and strategy-making decisions in a match.

> Wargroove has 2-4 player online multiplayer (as well as local co-op), and you can even play asynchronously if you're perhaps playing with a friend... Read more

03 Jan

Post
    on News - Thread - Direct

Hello everybody and happy 2019!

With the recent addition of our store page, new website and ...

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23 Dec

Comment
    Tiy on Steam Forums - Thread - Direct
This is very cool :) thank you for introducing us!

21 Dec

Post
    on News - Thread - Direct

Hello everyone!

Happy Winter Solstice to you all! Today we’re excited to share our brand new Wargroove website and Steam ‘Coming Soon’ page, so you can start wishlisting straight away to get notified when...

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13 Dec


06 Dec

Post
    on News - Thread - Direct

Hello everyone!

I hope you’re having a great December so far! Ever since ...

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30 Nov


14 Nov

Post
    on News - Thread - Direct

Hey guys!
I’m here today to show you how Wargroove’s Puzzle Mode works, with plenty of visual aids! We wanted to get players thinking about the game a little differently by presenting them with a scenario where they only have one turn to win. Typically the objective is to win by defeating the enemy commander or by destroying their stronghold; however some puzzles change it up and require you to rescue a villager from dangerous situations instead. All of these puzzles are geared to test your understanding of the game’s mechanics and the various strengths and weaknesses of the units, with complexity increasing as you progress through them.

To give you a clearer idea, I’m going to break down one of the very early, relatively simple puzzles for you fine folks, showing step-by-step how it can be completed.

...

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31 Oct

Post
    on News - Thread - Direct

Happy Halloween all!
As an undead Felheim soldier may or may not have once said, if you’ve got it – haunt it. That’s why we’re going to quickly talk about all things hexing and healing in Wargroove!

Our two magical units, Mages and Witches, now both have a new action they can take on their individual turns, which you may have spotted in use during our livestream over at the Nintendo Stage during EGX last month. Quick caveat before we get into the nitty, gritty details – keep in mind, final stats may be subject to change before release!

...

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26 Oct

Post
    on News - Thread - Direct

G’day folks!
Today’s track belongs to the vicious Floran assassin, Sedge, who was was ...

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