Alpha 20 Experimental is out!
Official A20 Experimental Forum Bug Thread[community.7daystodie.com]Here is how you can access the A20 Experimental build:
- Right click on the game in steam
- Click on properties
- Click the “betas” tab
- The drop down menu will have latest_experimental available <— you want THAT
- Select that and wait for the game to download
Changelog b234-b237
Added
- Shape MaterialHitpointMultiplier scales a blocks upgrade, repair and harvest values
- Block LODCullMin to override culling minimum (2% default).
- part_trader_tile_filler_03
Changed
- Adjusted AI destroy area values
- Switched the capsule collider to a box collider and adjusted the size to prevent floating arrows on large ammo piles
- Set landmines to .1% min cull
- Block shapes with 25% and 50% HP are now back to 100%
- Suppressors attached to pipe pistols now suppress
- Suppressors attached to .44 magnums now suppress, a little
- Reduced sleeper count in volume in rwg_tile_countrytown_intersection
- Updated part_trader_tile_filler_01, removed player sleeping bags and replaced them with the POI versions
Fixed
- Car block can throw error when exploded
- AI not attacking when blocked above a ladder
- Regression in vehicle headlight toggling with a controller
- Reduced AI trying to crouch when pushed into walls
- AI uncrouching when someone above them which could push them through colliders
- NRE ItemActionEntrySell HandleRemoveAmmo with a junk sledge when selling
- Rwg_tile_gateway_cap with new part_trader_tile_filler_03
- Terrain and road bumps in Navezgane.
- Drone locks out owner, if anyone opens keypad window
- Holding E to take the drone and then spamming E will cause an XUI error
- On servers and MP sessions, drone repeats cut-out VO when shutdown
- Robotic Drone only allows the first mod to be added via Shift + Click