almost 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
almost 3 years ago - Hated - Direct link
Alpha 20 Experimental is out!

Official A20 Experimental Forum Bug Thread[community.7daystodie.com]


Here is how you can access the A20 Experimental build:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download



Changelog b234-b237 Added
  • Shape MaterialHitpointMultiplier scales a blocks upgrade, repair and harvest values
  • Block LODCullMin to override culling minimum (2% default).
  • part_trader_tile_filler_03

Changed
  • Adjusted AI destroy area values
  • Switched the capsule collider to a box collider and adjusted the size to prevent floating arrows on large ammo piles
  • Set landmines to .1% min cull
  • Block shapes with 25% and 50% HP are now back to 100%
  • Suppressors attached to pipe pistols now suppress
  • Suppressors attached to .44 magnums now suppress, a little
  • Reduced sleeper count in volume in rwg_tile_countrytown_intersection
  • Updated part_trader_tile_filler_01, removed player sleeping bags and replaced them with the POI versions

Fixed
  • Car block can throw error when exploded
  • AI not attacking when blocked above a ladder
  • Regression in vehicle headlight toggling with a controller
  • Reduced AI trying to crouch when pushed into walls
  • AI uncrouching when someone above them which could push them through colliders
  • NRE ItemActionEntrySell HandleRemoveAmmo with a junk sledge when selling
  • Rwg_tile_gateway_cap with new part_trader_tile_filler_03
  • Terrain and road bumps in Navezgane.
  • Drone locks out owner, if anyone opens keypad window
  • Holding E to take the drone and then spamming E will cause an XUI error
  • On servers and MP sessions, drone repeats cut-out VO when shutdown
  • Robotic Drone only allows the first mod to be added via Shift + Click