Hated

Hated



12 Dec

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    Hated on Steam - Thread - Direct
Added
  • Cross platform block lists
  • Implemented console Performance/Quality graphics modes, selectable through the video options UI.
  • New vulture model
  • New rabbit model
  • New chicken model
  • Biome spawner delays have a 10% random variation
  • CRT TV emergency broadcast sound (*enables with light)
  • Sleeper volumes reset the available spawn points when finding one if they have all been used
  • Deco manager tree grouping with async loading and work spread out more evenly
  • Additional flame prefabs to burning Zombies
  • SFX for nerd outfit extra crafting skill point perk
  • Missing spark textures for mines
  • Blood moon party maximum active enemy count with increased game stage scaling based on the full count


Changed
  • Revised first person ...
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10 Dec

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    Hated on Forums - Thread - Direct

Spacebar

Post
    Hated on Steam - Thread - Direct
Hello Survivors!

Today we are making our V1.2 Crossplay patch available to every platform.
Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.

Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!

For cross-platform games to show in the server browser:
Console: Set the option General>Crossplay Enabled: On
PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On
Maximum supported player count for crossplay is 8 and world size of 8192.

We always encourage a new save with every update, but we do not expect any issues continuing older save games. Enabling crossplay for those older save games should be safe as well.

Here is the comp... Read more
Post
    Hated on Forums - Thread - Direct

Hello Survivors!


Today we are making our V1.2 Crossplay patch available to every platform.
Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay.


Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon!


For cross-platform games to show in the server browser:
Console: Set the option General>Crossplay Enabled: On
PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On
Maximum supported player count for crossplay is 8 and world size of 8192.


We always encourage a new save with every update, but we do not expect any issues continuing older save ga...

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    Hated on Forums - Thread - Direct

Hey Survivors!


Quick update to the Experimental again.
Here's what changed since b25:


V 1.2 b27 Changelog

Changes


Re-enabled Game Version display in server browser for console clients


Fixes


Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope


HUD markers flickering positions


Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms


Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present


Added fallback particle removals for bleeding and shock particles in status check player buff


Fixed excessive amount of ...

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    Hated on Steam - Thread - Direct
Hey Survivors!

Quick update to the Experimental again.
Here's what changed since b25:

V 1.2 b27 Changelog
Changes
  • Re-enabled Game Version display in server browser for console clients

Fixes
  • Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
  • HUD markers flickering positions
  • Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
  • Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
  • Added fallback particle removals for bleeding and shock particles in status check player buff
  • Fixed excessive amount of animals spawned
  • Prevent NRE when spam clicking a trader to open ...
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07 Dec

Post
    Hated on Steam - Thread - Direct
Hello Survivors!

Here we have a small patch for you for our existing V1.2 EXP.

TFP wishes all a great weekend!

Added
  • Blood moon party maximum active enemy count with increased game stage scaling based on the full count

Changed
  • Optimized vehicles to not use a container object
  • Increased blood moon party distance to add players

Fixed
  • Invisible character when being transported out of trader on vehicle
  • Vehicle camera position glitches when origin shift happens
  • EntityFactory GetEntityType warnings from missing types

b25 Hotfix:
Fixed
  • Moving animals appear almost invisible with certain FSR settings

04 Dec

Comment
    Hated on Forums - Thread - Direct

Hello Survivors!


Here we have a small patch for you for our existing V1.2 EXP.


TFP wishes all a great weekend!



Added


Blood moon party maximum active enemy count with increased game stage scaling based on the full count


Changed


Optimized vehicles to not use a container object


Increased blood moon party distance to add players


Fixed


Invisible character when being transported out of trader on vehicle


Vehicle camera position glitches when origin shift happens


EntityFactory GetEntityType warnings from missing types


b25 Hotfix:


Fixed


Moving animals appear almost invisible with certain FSR settings

...
Post
    Hated on Steam - Thread - Direct
Hello Survivors!

Here is V1.2 b22 EXP for you all.
While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later.
With this build we introduce various optimizations to all platforms, but also unleash the ability to generate RWG maps to our Console fans.
Crossplay will be fully enabled once experimental ends, V1.2 goes STABLE and our Console users get access to V1.2. Until then there will be no-one to crossplay with.

This will open up crossplay between PS5, Xbox Series X|S and PC clients, however no dedicated servers just yet.

V1.2 should be compatible with existing save games, but we recommend starting a new game for the very best experience.

Here is how you participate:
  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will ...
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Post
    Hated on Forums - Thread - Direct

Hello Survivors!

Here is V1.2 b22 EXP for you all.
While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later.
With this build we introduce various optimizations to all platforms, but also unleash the ability to generate RWG maps to our Console fans.
Crossplay will be fully enabled once experimental ends, V1.2 goes STABLE and our Console users get access to V1.2. Until then there will be no-one to crossplay with.


This will open up crossplay between PS5, Xbox Series X|S and PC clients, however no dedicated servers just yet.


V1.2 should be compatible with existing save games, but we recommend starting a new game for the very best experience.


Here is how you participate:


Right click on the game in steam


...

Read more

01 Oct

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    Hated on Steam - Thread - Direct

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.


Check out the full change log below!

b1-b14 Changelog

Added
  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow
  • Stealth is less affected by player movement and ramps up over time
  • Controller support for the 3D map preview on the RWG window
  • (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons
  • New explosion particles for Prop...
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    Hated on Forums - Thread - Direct

Reserved slot

Post
    Hated on Forums - Thread - Direct

Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay.



Check out the full change log below!




b1-b14 Changelog


Added


Player stealth meter is green when no alert entities are near you otherwise it turns yellow


Stealth is less affected by player movement and ramps up over time


Controller support for the 3D map preview on the RWG window


(PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons


New explosion ...

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24 Sep

Post
    Hated on Steam - Thread - Direct
Hello Survivors!

Here's the b5-b14 changelog:

Added
  • Player stealth meter is green when no alert entities are near you otherwise it turns yellow
  • Stealth is less affected by player movement and ramps up over time
  • countrytown_business_15
  • remnant_downtown_filler_24
  • remnant_downtown_filler_25
  • remnant_downtown_filler_26
  • remnant_downtown_filler_27
  • remnant_downtown_filler_28
  • Controller support for the 3D map preview on the RWG window
  • (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either Playstation or Xbox icons
  • New explosion particles for Propane Tanks, Barrels and Vehicles
  • New inventory pick and place sounds for Robotic Sledge, Turrets, Traps...
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Post
    Hated on Forums - Thread - Direct

Hello Survivors!


Here's the b5-b14 changelog:

Added


Player stealth meter is green when no alert entities are near you otherwise it turns yellow


Stealth is less affected by player movement and ramps up over time


countrytown_business_15


remnant_downtown_filler_24


remnant_downtown_filler_25


remnant_downtown_filler_26


remnant_downtown_filler_27


remnant_downtown_filler_28


Controller support for the 3D map preview on the RWG window


(PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either Playstation or Xbox icons


New explosion particles for Propane Tanks, Barrels and Vehicles


Ne...

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15 Aug

Comment
    Hated on Forums - Thread - Direct

Should this still be an issue in V1.1 ..

V1.1 will have a bug report feature for console, which would grant us access to the output log and see what is going on on your friend's end, so this can be addressed rapidly.

Comment
    Hated on Forums - Thread - Direct

The savegame fix is already in V1.1 EXP, the Xbox stability fixes not yet, but will be deployed with the next build released to V1.1 EXP

Comment
    Hated on Forums - Thread - Direct

This should indeed be fixed in b336.

We were able to reproduce this bug and confirmed it no longer occuring in b336.

Affected savegames we prepared were also fixed after the fix was implemented.

We hope you continue to enjoy your savegames again!

Post
    Hated on Forums - Thread - Direct

Hey Survivors!


We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.


For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.


While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.


Be sure to follow us on X for more updates!

www.x.com/7daystodie

Post
    Hated on Steam - Thread - Direct
Hey Survivors!

We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue.

For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform.

While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you.

Be sure to follow us on X for more updates!

https://x.com/7Days...