Originally posted by Weyrling:
Originally posted by Shurenai: It's a moderately popular request, but, there are certain doors in the game that the devs just don't want picked, and there's not a particularly good way to implement it such that only those doors are unpickable while others are- given that the same door is used in every place throughout the gameworld.
They can just add a type of locked door that cannot be picked.
Last I checked there was literally a mod that does this, it's not complicated.
The devs can make whatever design decisions they want, coming up with such a weak justification is unnecessary.
'Easy' and 'worthwhile' are two very different things. Yeah, it's easy to just replicate the door items in the XML and make the second batch pickable and the first half not.
But then you have to go through every POI, find every door, figure out which ones you want to be picked or not to be picked; It's not just 'add pickable door, hurr durr'.
And when you're already on the fence about the idea in general since you're not sure if you want ANY door in the dungeon to be pickable while also knowing that for sure there are doors you don't want to be pickable, It's the safer bet to sit on the fence and wait to see player feedback while considering your options.
It may not be the bet people would prefer; But, from a development standpoint, if I was half for and half against something, I'd just wait and see; Why put in effort I'm not sure I even want yet?
And mind- The reasonings listed above are just the reasons I'm personally aware of for why they opted not to; It's very possible that there are other more meaningful reasons they had for not doing it yet, or not doing it at all.