Hey Survivors!
We have b317 for you with plenty of adjustments and fixes.
Here is how you can access the A21 b317 Experimental build:
- Right click on the game in steam
- Click on properties
- Click the “betas” tab
- The drop down menu will have latest_experimental available <— you want THAT
- Select that and wait for the game to download
Please look here to report bugs.[community.7daystodie.com] We recommend starting a new savegame with b317 for the best experience. Please be aware that this update has the potential to reset your character's progress to level 1. The player inventory remains intact, however. Thanks for participating in Experimental!
Here is what changed since b313:
Added
- Item and block EconomicSellScale to adjust individual sell price
- Cooking pots and grills to trader inventories
- Crawler zombie move speeds for walk, run and feral
Changed
- Improvements to sleeper encounters in prison_02.
- Increased economic value of cooking pots and grills to 200, but set the EconomicSellScale to .1
- Lowered the stack size of cooking pots and grills to 3
- Increased the price of water filters
- Crafting magazine bundle is no longer fixed as a guaranteed quest reward
- Reduced the quantity of crafting magazines in quest reward bundle from 3/3 to 3/2
- Reduced the quantity of crafting magazines found in mailboxes, file cabinets, book piles, and crackabook shelves
- Removed hazmat clothing from blue zombie bags
- Updated Tier 6 Complete rewards
- Localization of Cheat Mode to Creative Mode
- Updated descriptions and journal entries for land claim blocks to reflect being able to place 3 now
- Workbenches in roadside_truckstop_01
- Twitch Extension required to use Twitch Integration.
Fixed
- Reduced AI attack position estimation
- Reduced attack range and damage of short zombies
- Reduced attack range of crawler and spider zombies
- Low resolution flame particles
- Navezgane changes based on feedback
- Floating street light in Navezgane.
- Ranger_station_03 t2 loot in t1 POI.
- Ability to copy / paste lights within the prefab editor and retain their light properties
- Wrong values for xp and duke rewards for infestation quests
- Removed frame damage state for jail doors as they do not have a frame
- Active drones can duplicate
- "Respawn Near X" has added checks to avoid spawning in a POI and only on terrain blocks
- Respawn menu now appears every time the player dies with different options based on if a backpack and/or bedroll is available to spawn at. If neither is available a single "Respawn Now" button will display to respawn at a nearby default spawn point.
- SI issue when destroying oven in ranger_station_02.
- Twitch vehicle silly sounds not decaying with distance
- Ranger_station_06 has accessible valve, but no fire hazard
- Custom Bit Events were not parsing correctly.
- First time a drone heals it heals for 0HP