almost 2 years ago - Hated - Direct link

Hello everyone!

While the majority of the team is heavy at work on Alpha 21, we are excited to give you A20.4 b42 stable today!


Server owners will need to add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.


Values must be one of the following:
NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania

Values: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players.


If no region is entered on the server end, you will not be able to find the server.


For everyone who played EXP:

There is no change between b41 and b42, we just had to adjust the buildnumber.


A20.4 b42 changelog:


Added

Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)


EOS P2P networking for cross platform P2P games


Destroy area attacks partial blocks it moves into


AI ApproachAndAttackTarget decreases path update rate at farther distances


Path generation canceling on a new path request


Cr console command u, utimed and ue parameters

Changed

Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder


Screenshots are stored in /Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots)


Mods are now loaded from /Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.


Reduced sleeper volume attack target time


Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution.


MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it


Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive


Favorite and history servers are now stored independently of Steam


Removed display name from non-lootable produce baskets


Improved path generation state switching and aborting


Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).


Fixed

Giving the same command line argument to the dedi multiple times causes exception but no startup abort


Errors in dedi config does not cause the server to immediately shut down after the errors are logged


Client side NRE spam after kicking a player with ESC menu open


Opening the map on a controller attempts to open On Screen Keyboard


Vulture sleepers flapping when spawned


Cases of falling into ground if chunk colliders reallocated during baking


Rare invisible chunk colliders if changed and cleared during baking


Drone's light doesn't affect player stealth


Junk drone dye not applying to all tint parts


Drone dye displays differently between clients and hosts Dedi and P2P issues


Only the first Drone Cargo Mod can be added by drag and drop


Ranged actions doing tool belt notifies more than once per execute


Sporadically vehicles can reload underground and get moved (IsChunkAreaCollidersLoaded check)


Silly votes and actions conflict with each other.


Activating quest marker at POI can reset adjacent POI


Robotic turrets stop working when placed higher than where the player is standing


Removed Unity Screen Selector option from game launcher as Unity does no longer support this


2 wheeled vehicles are very good at climbing vertical walls


Zombie pathing/digging can fail/struggle when the player is too far underground


Fixed shadow clipping bug in the SpeedTree8 shader by implementing Unity's SHADOW_CASTER macros to correctly handle shadow pancaking.


Server list not updating the table when new data for an existing entry comes in


Changing server list sorting did not apply until filters are changed or a new server shown


Resetting filters in the server browser causes any filter fields that are min/max input only (like game days) to fail


Playing doctor achievement triggers without proper requirements


Billboard shapes had inconsistent harvest events


Players can be damaged and rag dolled by vehicles on log in


Treasure chest appears in the same spot as previously looted treasure chest.


Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server


Typo with some repair lists using forged iron could not be repaired

almost 2 years ago - Hated - Direct link

Can anybody with server issues try using the absolute path for UserDataFolder and SaveGameFolder?

e.g.:

-UserDataFolder=c:\bluefang\servers\ \






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about 3 hours ago - faatal