about 3 years
ago -
SylenThunder
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Originally posted by Melierax: -This game seems to not work properly on old intel 4xxx cpus as my brothers pc just reboots randomly while playing, all other games are working fine on his computer.Probably a bad PSU or something similar. What you describe is a hardware issue, not a game issue. This game is more taxing on base resources than any other you own, and it's hitting your system enough to trigger a problem. Troubleshoot the hardware and resolve the issue there. I still have an old i7-3930k and even an even older Core 2 Quad Q6600 that I use for min-spec testing without any major issues.
Originally posted by Melierax: -Water is still a big mess after 8 years of development, swimming too, especially when descending/ascending. No fluidity at all, often holes after resetting a POI for a quest.Has been for a while. It has been known since Alpha 13 that they were going to put off working on it until after most of the other core systems were finished because of how intense of a project fixing it will be. It is currently slated to be worked on for Alpha 21.
Originally posted by Melierax: -Our vehicles just vanish sometimes (using "le" to list entities in vincinity + teleporting there helped us finding our bikes again). First they were teleported into the lake, then mine was 5 blocks beneath the surface, always in vincinity though.In a19, this is a known and common bug. In a20 a lot has been done to resolve this issue, and internally we didn't run into any more issues. If you are experiencing this, then submit a proper bug report so it can be looked into properly and resolved. Sitting here complaining isn't helping bug test any. Part of the expectation when you opt into the unstable experimental is to help bug test. It's not available for you to play on normally and expect fine gameplay. If it were, then it wouldn't be called unstable experimental
Originally posted by Melierax: -Living off the land is now tedious. This game is a caloric intake simulator, just eating and eating all the freaking time. I would like to concentrate on other aspects of the game sometimes too. An why do you need 5 meat to get one grilled meat? Or 5 plants to get one seed?This is a survival game primarily. The old farming system didn't give any challenge at all, and the only real use for the perk was to get more food faster. Now it is an actual challenge as it should be in a survival game, and there is a reason to bother putting points into the perk. The system is a lot more balanced than the old one.
Originally posted by Melierax: -Not very fond of the melee combat either, no blocking, just back-tracking, as it was at the beginning. No development here.Your opinion. I find the current system to be fine. This is a matter of opinion though, and not a definite failure on the part of the developer. No development here just means that either they haven't gotten to that part yet, or that they don't intend to add this feature. They have their own reasons which you are not privy to, and should not assume.
Originally posted by Melierax: -Some functions are not available when the item is not in your inventory but in a container (like modding).This is normal and expected. Some functions should only function when you are in the appropriate area to be working with them. Are you going to complain next that you can't just start crafting at your workstations without actually looking at them?
Originally posted by Melierax: -Always needing to invite your friends when they join your game is annoying, especially when your friend's game crashes a lot. Shared quests vanish too.This isn't an issue just on this title. It's actually extremely normal. And who knows, maybe when they come back they don't want to be automatically shoved back into the group they were in. It's better to have to re-invite than to just force them back in when they login again.
Originally posted by Melierax: -Resetting POIs is one extreme break of immersion. I understand that doing so makes it easy to just stick around and do quests, but why not make zombie infestations, and the zombies drop loot? Is it about resources, which have to respawn?It's a design choice to ensure that quests function properly.