about 4 years ago - Shurenai - Direct link
Originally posted by Zindai: seems like tfp ruined the wasteland for basebuilding.
Subjective. It just requires a different knowledge set and better planning than making a base somewhere else. Unlike actual horde night, zombies spawned in the wasteland at night do NOT just know where you are at all times; So as long as you're quiet and don't present yourself to them, and have quiet traps like spikes to properly deal with any that wander close, you'll be fine.

It's still perfectly viable to build in the wasteland. It's just not as brainnumbingly simple as it is in other biomes, which is exactly the point- There's a progression in the biomes now with forest being easiest as it has always been, leading on up to the wasteland being the hardest.
about 4 years ago - Shurenai - Direct link
Originally posted by Zindai:
Originally posted by Shurenai: Subjective. It just requires a different knowledge set and better planning than making a base somewhere else. Unlike actual horde night, zombies spawned in the wasteland at night do NOT just know where you are at all times; So as long as you're quiet and don't present yourself to them, and have quiet traps like spikes to properly deal with any that wander close, you'll be fine.

It's still perfectly viable to build in the wasteland. It's just not as brainnumbingly simple as it is in other biomes, which is exactly the point- There's a progression in the biomes now with forest being easiest as it has always been, leading on up to the wasteland being the hardest.
I heard of the loot being different according to the biome difficulty, but havent noticed any difference to justify moving a base to the wasteland yet.
Yeah, the loot difficulty is planned to increase based on biome- But currently that system isn't implemented yet. It's one of the planned expansions upon the loot changes that came in A19, with the more strict regulation of loot tiers by game stage(Stone age, iron age, steel age etc)





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