3 days ago - Roland - Direct link
Originally posted by GayFurryBC: It would be nice to know a exact date the release of seasons come.

This isn't a live service game and the update schedule is not in the season model of live service games.

So far a road map shows 3 month segments by season and most user anticipate the end of the season to be the release most know the beguiling of the season wont be any releases.

The developers, themselves, said that the roadmap was not a set-in-stone pledge so assuming that the next major update will come at the very end of the estimated target window or even a bit beyond that is a safe bet. The 2.0 update was originally posted as Q4 2024 so a December release would be the earliest I would suggest anticipating and if you're smart and don't want to be disappointed then plan on January or February of 2025. Software development is a bit different than a train or bus schedule or even a dinner reservation.

With more and more games slow to release content on exact dates I feel like game developers are catching on to a trend ware they sell games or content not yet finished this has become the normal in 2024.

It's good you recognize the norm. Now adjust your expectations to match. You can be mad and outraged that reality shouldn't be the way it is but unfortunately that doesn't change reality. These developers have never once been overly concerned about hitting an estimated release target date in over 10 years. They will let the date slide by if the work isn't finished. That's the reality and as you pointed out the norm for the industry. If it is the norm, it must mean software release projections must be seen as soft estimates rather than promised appointments.

Imagine the logic put into a every day thing you do. Each day you drive to work in your car it got sold with doors a hood and engine but how would u feel if it has no doors no heat. This is the reality of games not yet complete sold tot he public. Just posting actual days the releases come out vs 3 month season segments gives us hope. Most of us know that winter season wont come out in December and we know Halloween wont come out on Halloween.The end of a 3 month season seems to be the norm in the last 2 weeks.

The reason these things are norms is because it is the way things are. Developers give an estimated window (3 months as you point out) and hope that they can hit that. The norm in the industry is that release dates tend to get delayed past the estimate or they hit the estimate as buggy unfinished messes. The norm for this team has been to release it when it is done regardless of whether it matches with their original estimate or not. That's the norm. I agree with you. I also agree with you that when you try and apply the norm to other industries or everyday life of you and me unrelated to video games, it doesn't work out.

Also how about something spontaneity like a life flash back while sitting on the toilet of living life before all this happened and the user plays a funny but normal life for part of the game showing there life looking for employment before the job and disaster that would be quite comical.

Interesting idea. You never know but that the story aspect of the game might go there--at the least maybe we will get a cut scene of some kind showing the nukes dropping like in the trailer.


Seeing a office is starting to become repetitive we need a strange but unusual twist something that is virtually unexpected. Some issues I find when playing is the cooking system is a bit repetitive and offers very little reward.And punching doors does nothing can u not put in the odd door punched as it works this would be fun. I like random odds. Also the game has no hidden areas give us hidden areas out side the map that gives us hope to find something unknown we have to work hard to find or get.Every person that glitched out side the map is disappointed give us random out side the map gear or places that be funny and add to an already unusual game.Try something unexpected and unknown so the users are surprised in the detail above and beyond.

Thanks for the feedback!