15 days ago - SylenThunder - Direct link
Infinite, no.
Larger, yet. The current goal is 16k.
Ability to customize settings in the RWG mixer have already been advertised in a20 developer streams. However making the entire world a city is likely something you'll need to do manually.
15 days ago - SylenThunder - Direct link
Originally posted by RapFa: i can only imagine the rig power you will need for a 16k map being one entire big city..
Would probably require about 16-20GB RAM at a minimum, a fast SSD, and would work fine on any 7th-gen or newer Intel CPU or 3rd Gen+ Ryzen. You'll still get a little bit of stuttering when moving quickly, that that's not any different than sitting inside of a dense city right now.
15 days ago - SylenThunder - Direct link
Originally posted by CatPerson: Glad I have 32 RAM then. Did those dev. videos mention how long it might take to generate a 16k RWG map? That's what I'd want to know. :steamhappy:

But advances for more customization sounds great.

I remember when they were "infinite" - although my brain remembers it become more and more sparse the farther you kept traveling (not to mention that hand-shaking) ... can't imagine that working well with the way the game is now, performance wise I mean.
The goal will be 1 minute per square kilometer on recommended hardware. So 16 minutes.

And just for reference, recommended hardware would be 7th-gen Intel or 3rd gen Ryzen or better, 16+GB RAM, an SSD, and a GPU with more than 4GB VRAM. They really need to update the store page to be more specific.





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