Dear Survivors,
We are pleased to announce the release of A21.2 b26 Experimental Patch. Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience.
Without further ado, here is what you can now test in the latest_experimental:
Changelog A21.2 b26
Added
Checks for network data to mitigate some possible attacks
Changed
Updated V2, V3, and V4 commercial doors that were missing the EntityCollisionRules script so the frames are not interactable
Removed the legacy downgrade path for steel ladders
Removed the bonus wood block damage from Shotgun Slugs
Updated colliders on all facade shape blocks to prevent camera shake when walked on
Fixed
"White River Supplies" stays in your inventory after dying on Permanent Death
Player Stats not reset on permadeath
Missing tag that would allow robotics to get instant kills while holding a stun baton and Physician Rank 5
Junkyard_01 - door was not linked to switch
Twitch Integration
Added
#destroy_backpack and #destroy armor for Twitch Extras
Larger group spawns for Twitch Extras
Bit Horde groups for zombies and teleport up extra
It was UnBEARable to not have a horde of bears to spawn
Changed
Double Spawns is now an extra
Made all Twitch/GameEvent spawns more aggressive
Fixed
Destroy Safe Zone can destroy bedrock blocks
Sub / Gift Sub kills should count to receive the bit pot
Extended the cooldown of the mystery supplies
Murder Chickens are now more murdery
Murder Chickens can now find you easier
Forced targeting of Twitch Spawns was timing out after 30 seconds
Block events should not complete while the player is in the air
Teleport_up should not be used while you are on a vehicle