over 3 years ago - Shurenai - Direct link
Pretty slick. But, While you may have defeated the strict wording of the change, You haven't quite defeated the spirit behind the change.

The change was enacted so players couldn't just ride out the BM in total safety without any effort spent beyond simply having a vehicle and fuel. That is to say, No walls, no turrets or traps, no defenses, No killing any zombies- Just drive away all night long and then go home when morning comes, Totally untouched and in no danger.

So, while you have successfully found a way to ride the vehicle; It required you to prepare first. It required you to build a base for it, it puts you in danger from the vultures should your turrets on the wall run out of ammo, It forces you to expend a lot of ammo via the turrets, You still have to repair the walls after the horde, etc.

You did exactly what the change was meant to make you do- You prepared and overcame the problem in a creative way instead of just pretending it doesn't exist for 20 minutes while on a joyride. So..Devs win. :winter2019happyyul:
over 3 years ago - Crater Creator - Direct link
Originally posted by Shurenai: You did exactly what the change was meant to make you do- You prepared and overcame the problem in a creative way instead of just pretending it doesn't exist for 20 minutes while on a joyride. So..Devs win. :winter2019happyyul:

And the player wins, too! This base looks like it was fun to make: to conceive of the design, to make the preparations and construct it start to finish, to iterate on and refine it as the player learns more about the game and their character progresses. And then to use it on horde night, the player is engaged the whole time, doing their circuit, with zombies around them ready to pounce if they ever stop for too long.

The dev’s modus operandi shouldn’t be that if you use this one tactic - whether it’s building underground, driving around, or anything else - that you just die, guaranteed. They could do that easily if all they wanted to do was ‘defeat’ the player. But what they’re after is good gameplay. I gauge it in terms of the Blood Moon being engaging, challenging, and balanced for players.

Anyway, my point is this is literally a win-win: a win for the devs and a win for the player. The two sides aren’t enemies where one of them has to fail. Both share in the goal of the player having fun.





Recent 7 Days To Die Posts

about 5 hours ago - SylenThunder
about 5 hours ago - SylenThunder
about 19 hours ago - Hated