about 3 years
ago -
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Changelog A20 b238
Changed
AI destroy area works on full paths
Wrehouse_02: reduced street light intensity
Warehouse_05: replaced poles with parking blocks, reduced street light intensity
Pass on fixing POI densities
Fixed
AI path grid has missing ladder nodes from origin shift
Docks_02 has an SI issue with the bridge sign area.
Cleaned densities on terrain for house_old_ranch_10
Added key to front door on house_old_ranch_10