Hello Survivors!
Today we bring you our first point release for A21 to Experimental.
To opt in please follow these steps:
Right click on the game in steam
Click on properties
Click the “betas” tab
The drop down menu will have latest_experimental available <— you want THAT
Select that and wait for the game to download
We recommend you start a new game when participating in EXP.
We are not aware of anything affecting existing savegames negatively.
If you plan on using your regular savegame, we advise of at least making a backup.
Here is what changed since A21 b324 stable:
Added
Tier 5 hotel_ostrich
Moderator OzHawkeye to credits
Ability to change prices for twitch actions through Twitch Info Screen.
Ability to reset prices for all twitch actions through Twitch Options Screen.
Loot entries have tags and if set then will ignore if looter has no matching tags
Opening loot container adds masterChef2 loot tag if player has Master Chef level 2
Loot container console command to log the results of opening a container
Extend ClientInfo logging
Prefab ins file read error log
Trader placement protected area of 3 meters on each side
Missing localization for buffBatterupStealingBasesName and buffBatterupStealingBasesDesc
Nest Audio open/close/destroy
ApproachDistraction AITasks added to cop, demo, and mutated zombies
Changed
Twitch: Extended the cooldown times for all supply crates.
Twitch: Extended the cooldown times for all vision effects.
Adjusted point costs for twitch actions to be multiples of 25.
Updated Master Chef progression to use new hard coded masterChef2 tag instead of LootProb
Updated dumpster loot to work with new hard coded masterChef2 tag
Removed unneeded tags from items.xml used in old progression setup
Remove event spawned zombies when Homerun Derby ends.
No longer require overlay if not using Twitch Actions.
Show the current crafting level when showing the unlock level required in the crafting info.
Trader area calculations are done dynamically
Increased trader protected area by 1 meter on each side
Stopped camera shake running at zero strength when no damage
Updated stats on all armor for linear progression
Adjusted vehicle revert collision motion
Broken vehicles take 10% collision damage
Reduced the amount of explosives in Twitch crates by half
Removed explosives from mystery supplies channel point redeem.
Missing collider property and tags on chainlinkGateDouble and chainlinkGateDoubleWide to be consistent with other chain link doors
Adjusted colliders on various bed prefabs
Adjusted colliders on chairCampingPrefab
Updated crossbow/compound crossbow mod slots to mirror .44 magnum/vulture
House_modern_26 replaced regular window by bulletproof windows.
Updated progression for Effective Range and Max Durability stats for tools and weapons
Updated Melee Damage on Steel Club that got missed on the first progression pass
Bows now show Effective Range
Removed hideui tag from roadside_truckstop_01 to allow the localization name to show on the location HUD
Dew Collectors now harvest for components instead of itself with a 50/50 roll for the filter. They still have the land claim block radial menu option to pick up.
Updated valid trees with path solid property
Adjusted colliders on boxesCardboardPalletPrefab and boxesCardboardTilePrefab
Updated several loot lists to prevent 100% Q6 T1 tools in containers after loot stage 55 as it was only intended to be a boost for Working Stiffs crates
Reduced gas production to 2 gas per shale and sped up crafting time
Removed already disabled jiggle script from neck of Demolisher to prevent the head collider from being disabled at a distance
Increased the amount of cloth needed for various recipes
Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
Updated loot lists for generic vehicle loot to not have T2 or T3 weapons\tools
Generic vehicle loot now has a low chance for vehicle skill magazines with another low chance for others
GroupCarWeaponsTools now has a chance for meleeToolSalvageT1Wrench
AmmoGasCan moved from groupRareAutomotive to groupAutomotive
Increased the economic value for ammoGasCan
All Traders now have ammoGasCan for sell
Updated the localization for timed charges to insure players know what they are effective against
Fixed
AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP
Stuns do not reset the stun counter when stacked.
Zombie attack can break after receiving fall damage (Hit tag)
Entity vertical movement could cause incorrect results for finding entities in chunks
Floating terrain deco issue in countrytown_business_03.
AI pathing issues with cube_corner_beveled not having the path solid property
#mindwipe does not work correctly on servers.
House_old_mansard_03 stability issue.
Twitch Prime Subs were not registering their events correctly.
Always do authorization cleanup on main thread
Steam game servers list reports incorrect port to connect to game
Robo sledging a player on a vehicle breaks camera
Vehicles could take increased collision damage from blocks due to player block damage setting
Player third person pose (ragdoll/vehicle) would stay in last positions when switching to first person leading to inconsistent hits and possibly ugly anim blends
Sleeper volumes trying to spawn an entity that just died
Vehicles being excessively damaged from separate collision events
Particles did not try to play on a dedi so the player noise creation was skipped, this resulted in different stealth and zombie behavior on servers compared to single player
Wrong tag used to scale the steel when crafting higher quality levels of junk turrets
NRE: Exiting game before camera stops shaking.
Typo with woodenGarageDoor5x3_PoweredOak in the woodenGarageDoor5x3_PoweredBlockVariantHelper causing errors
Typo with woodenGarageDoor5x3_PoweredOak key in localization
Updated trader stage baseTier1 template to allow an overlap between iron and steel tools/weapons
Swapped two wanderingHordeStageGS groups that were out of order
Updated all 3 control panel corner duct prefabs with missing Ref Parent script on the colliders