over 3 years ago - Shurenai - Direct link
Are you comparing the Q6 item against your modded out Q5? Or are you comparing them both modded out and/or both unmodded?

'Cause mods make a huge difference. Every mod is a 15% bonus to the main stat (typically damage or block damage) in addition to it's other effects.

So, a Q5 item has 3 mod slots and, for example, 50 damage.
And a Q6 with 4 mod slots and 48 damage..

But when modded out, the Q5 has 72.5 damage, while the Q6 has 76.8. In addition to the extra bonus stats from the additional mod, the Q6 ends up actually having the superior stats once it's modded out.
over 3 years ago - Shurenai - Direct link
Originally posted by seven:
Originally posted by Shurenai: 'Cause mods make a huge difference. Every mod is a 15% bonus to the main stat (typically damage or block damage) in addition to it's other effects.

This is something I've wondered about. Say you put a bunker buster mod on your pick axe. The stats shows it boosts the block damage, but the description says it works on rock. So, do you get that better block damage only on rock, or on everything with an additional, sort of hidden, damage to rock? Similar question about the hunter mod. It increases the displayed base damage, but says it is for living things which would rule out zombies and zombie animals.
As I said, every mod gives you a baseline +15%
. This is completely aside from whatever the mod actually does. It's a baseline bonus for having a mod equipped at all to the tool/weapon.

So, Assuming you only have the rockbuster mod on, You would get the +15% from the mod itself vs everything, then the mod specific +50% damage to rock specifically vs rock. So you'd do 1.15x against all things, and 1.65x against stone in that example.

Same thing for The Hunter mod- You'd do 1.15x damage against any and all creatures, and 2.15 against anything classified as living.





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