over 1 year ago - Hated - Direct link

Hey Survivors!
We have Experimental Build b323 for you.
B323 has some new POIs, other additions, changes, and fixes!


Here is how you can access the A21 b323 Experimental build:

Right click on the game in Steam


Click on Properties


Click the “Betas” tab


The drop down menu will have latest_experimental available <— you want THAT


Select that and wait for the game to download


Please look here to report bugs.


We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build.
The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!


Here is what changed since b317:

A21 b323 Changelog

Added

Dew collector creates activity heat when filling


Workbench and cement mixer makes activity heat when crafting


Workstations reset activity heat delay when moving back in time


House_modern_27 TIER3


Wilderness_filler_08


Wilderness_filler_11


Wilderness_filler_07


Wilderness_filler_09


Wilderness_filler_10


Diner_07 for roadside


Cave_07 wilderness cave


House_modern_28 TIER3


Wilderness_filler_04


House_construction_05


Added block triggers being destroyed activates it


Trader gate custom locked door audio


FPS cap so we don't hit extreme rates

Changed

Ask user for confirmation before opening URLs in the browser


Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather


Increased vehicle transition time between max speeds


Increased bicycle, minibike, motorcycle and 4x4 coasting


Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque


Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque


Disabled bicycle and minibike reverse turbo


Batteries now scale the crafting resources per tier to prevent exploits


Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo


Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers


Updated Journal Tips for Traders and Vending Machines due to recent changes


Updated localization for Repair Kits


Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks


Updated party game stage documentation in gamestages.xml due to recent changes


Updated Journal Tips for On Fire due to recent changes


Localization.txt updated for missed Twitch commands


Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers


Reworked various issues with quest reward probabilities that resulted in poor reward offerings


Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used

Fixed

Excessive SS reflections on blue selection zblock


Black block destroy particle effects


Block trigger issue in downtown_filler_13


POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice


Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it


Downtown_filler_13 floating sleeper Vulture


Heavy lag for the host when a P2P client starts downloading the world


Pressing ESC in console closes the currently opened window in addition to the console


Hotkeys typed in console commands bleed to game


Downtown_filler_13 sleeper can be seen spawning in


Excessive Player spawn distance from trader


UI freeze when generating highways


Default Difficulty settings are different for SP/P2P and Dedicated servers


For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power


Workstations can be picked up while smelting or crafting items losing all materials involved when doing so


All left knuckle turns white when modded


Zombie attack can break after receiving fall damage


POIs overlapping in Navezgane


Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.


Changing prefab properties in Prefab Editor does not add save indication asterisk


Arrows stick in water when atttempting to shoot submerged sleepers


Advanced rotation on garage doors while placing causes errors


Unable to dump bucket of water if any item is removed from toolbelt


Triggered sleeper volumes would not respawn zombies on player return


Prison_02 sleeper pop-in inside lobby bathroom within player's view


Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered


Zombies would not eat dead snakes



B324 Hotfix

Fixed

NullReferenceException thrown on server when logging into integration without extension installed and active