almost 4 years
ago -
Shurenai
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Originally posted by JimmyIowa: The book helps, but it's only helps the mobility penalty, not all of them. And only when in combat.Every extra percent of armor is worth more than the last towards overall damage mitigation. Going from 0% to 1% armor is a 1% reduction in damage taken; However gaining that same 1% when you already have 90% armor is actually a relative 10% decrease on your damage taken. (90-100 = 10, so 1/10 is 1/10th reduction)
It doesn't improve stamina regen, or noise in heavy armor. The stamina regen issue is very significant if you are a melee player both sprinting and striking in combat, especially on horde night. Running out of stamina even once is absolute death for the melee player on horde night (can't swing, AND can't run, byebye). So light armor is a life saver. And losing 25% mobility outside combat affects how much you can do during the day. You get 25% less done per day, fewer quests done while moving slower.
Basically the idea is losing 25% general mobility, being noisy, and much lower stamina regen, isn't worth 20% extra armor and 5% more crit resist to experienced players. Let's put it this way - I very rarely drop much in health, but I constantly get low in stamina, and always want to move fast. So it's no contest which armor is better, even with all books known.
I suppose for new players who tend to stand still in combat and die a lot, then 20% more armor seems appealing. But for someone who stays mobile in combat, the extra armor is vastly less useful.
Btw - no magazine is more common than others. I hit day 90 in my current game with extremely aggressive daily looting/questing, and was still missing some magazines. It's RNG for any given magazine.
So a jump from say, 70% to 90% armor is pretty massive, as it's basically a 66% reduction in incoming damage, comparatively.
Critical resist also, the difference is more like 10%; Which is significant as it's close to a comparative 50% increase over the amount light armor gives.
There are so many ways to manage stamina- Beer, coffee, many of the drinks, mega crush, etc that you can easily make the stamina regen reduction of heavy armor moot; Likewise, you can pick up Rule 1 cardio to offset sprinting stamina costs, pick up sexual trex to reduce melee stamina costs; there's a lot of ways to manage it and do well, to the extent that light armor is not necessity just because it has less reduction.
Also, the impact of armor on the amount you can do in a day is minimal in the long run- The moment you have a vehicle, like 90% of the impact is gone. Prior to having a vehicle, it takes like 3 seconds to unequip your heavy armor before doing the 1km sprint to your destination, and 3 seconds more to re-equip. And, honestly, by the time you're seriously equipping something besides padded armor, you've probably already got a vehicle.
It's all subjective though. I use each armor in it's own right- Light armor when i'm doing a sneak or agility oriented build, and heavy for when I feel like being up in the fray without needing to retreat constantly.