almost 4 years ago - Crater Creator - Direct link
That would, in effect, remove the forging time for raw materials altogether. Players that want to empty their forges would pick them up to skip that time, whether they actually want to move the forge or not.

The developers probably had a reason they wanted it to take time to get raw materials out of a forge. It might be an unintended consequence of how the forge materials are designed, but I think it’s more likely that the materials disappearing when you pick the forge up is the unintended consequence. I’d prefer a solution where you pick up the forge and it keeps the contents inside, but that’s likely not feasible with how the inventory works.

In short, your idea would address the perceived problem, but it would introduce an exploit and may be ‘fixing’ an intentional feature.
almost 4 years ago - Crater Creator - Direct link
Then why have a forge at all? It would just be a workbench with a different skin at that point. No thanks. The smelting time is the one mechanic that makes the forge unique among stations. It's been dumbed down enough already. We're even losing bricks in A20 because people are so impatient.
almost 4 years ago - Shurenai - Direct link
Originally posted by BORG: I would however like to see things like Workbench and Science Station to be movable. In harsh server environments it would be nice if that was an option. Sometimes we just like to move things around and maximize our spaces for best efficiency.
All work stations are movable; They just have to be player placed and within range of a landclaim placed by the player that 'owns' the work station. EG: If you place a workbench in your base, all you have to do is place a landclaim somewhere nearby such that the workbench is within range of that landclaim and then go hold E to interact with the workbench and the pickup option should appear. It does not however work with workstations that existed in the world before the player; EG: You cannot pick up a chem station/work bench/forge/cement mixer that spawned 'naturally' in a POI.
almost 4 years ago - Crater Creator - Direct link
Originally posted by Nebula:
Originally posted by Amanoob105: A simple example.
If you needed a load of basic iron and had a bunch of iron items while you could just scrap then on the spot this wastes a certain amount of iron from each. The only way to get the full amount of iron they're worth is to put them in a forge, melt them down and then have the forge smelt the resource back out. All of which takes time and fuel.

If you could just pick up the forge you would be able to save on both the time and fuel of that second step by cutting out the need for them.
As exploits go it is small, but it is also very much an option.

Wow all these years and i didn't know you could put actual items in the forge and melt them, i have always scrapped the and for the most part scraped them due to lack of inventory space on your person while out exploring. I can't believe I didn't know that.

This is one of the loading tips now, so players can learn about this feature without relying on word of mouth. :lunar2019smilingpig:





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