about 3 years ago - Shurenai - Direct link
Originally posted by MystaMagoo: didn't you hear?
they ran off with our mooney
They did no such thing. :winter2019neutralyul: You may not approve of the pace of development, But that statement you made is downright libel. At no point have they ceased development, It's still ongoing, and will continue to be so.

To the OP, No planned date. They had a huge list of features set forward in the kickstarter, and until it's all included, polished, and done, they don't intend to fully release the game.
about 3 years ago - Shurenai - Direct link
Originally posted by Mal'Renn: If it-s an old question, how about releasing a roadmap with dates? You know, like real developers?
Dates force deadlines. Deadlines force cut content, Or a loss in public image.

If you say you will do X by Y date, then you either do X by that date, Or you fail to; And in the event of failing, you must either decide to forgo that thing entirely to meet "the deadline", Or to push back the deadline and suffer public backlash for failing to keep your word.

The devs regularly talk about what they're doing, what they'd like to do, but they very pointedly avoid giving dates now because they've seen how badly it shoots other developers in the foot (And indeed, has even happened to them several times too.)

TFP believe it's better to take the time to do it, and do it right, than to give a deadline and be forced to cut content they previously promised or be forced to look bad for no good reason.
about 3 years ago - Shurenai - Direct link
Originally posted by JimmyIowa:
Originally posted by Mal'Renn: If it-s an old question, how about releasing a roadmap with dates? You know, like real developers?

Real developer here. Small fact-check. Real developers rarely release or even approve of ship dates. In fact, we generally mock them as the imaginary tripe they are. Upper management and marketing folks are the ones to dream those up from nowhere, while apparently ignoring the engineers' input. Real developers think a hard date on a creative process is silly.

If TFP is mostly developers instead of money grabbing paper pushers, then we have answered the question in the OP.
This, so much this. Developers do not like deadlines. Publishers and upper management LOVE deadlines.

Deadlines often lead to a worse game than could have otherwise been possible. Just go look up many developer interviews and listen to all of the content that got cut because of deadlines, All the cool things we never got to see because an arbitrary date chosen by someone 'up above' forced them to be done before it was ready.

Ocarina of Time, typically percieved to be one of the greatest games of it's time, if not of all time due to how it impacted gaming as a whole, had a host of cut content too; Two entire dungeons, a number of items, and quite a bit besides.

Deadlines suck the life out of what could have been greater games than what we got.





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