over 4 years ago - Shurenai - Direct link
Placed beds are heirarchial. The most recently placed still existing bed will be the functioning one. So, in your example, Just remove the sleeping bag where you are and it should re-register the bed in your base as the current bed.
over 4 years ago - Crater Creator - Direct link
Originally posted by Shurenai: Placed beds are heirarchial. The most recently placed still existing bed will be the functioning one. So, in your example, Just remove the sleeping bag where you are and it should re-register the bed in your base as the current bed.

Wait, are you sure the game remembers a stack of previous beds? It doesn’t restore previous land claims if you destroy one, for instance. And unlike land claims or air drops or pretty much anything else, the game has to keep your bed location(s) loaded in memory, since your character could die and need to teleport there at any time, even if the chunk is unloaded.

This would be a nice feature, but I would be surprised. Bedrolls are cheap to make and players can easily lay them down in unlimited numbers. Wanting to perpetually remember an arbitrary number of these is the kind of design that would irk the programmer implementing it.
over 4 years ago - Shurenai - Direct link
Originally posted by Crater Creator:
Originally posted by Shurenai: Placed beds are heirarchial. The most recently placed still existing bed will be the functioning one. So, in your example, Just remove the sleeping bag where you are and it should re-register the bed in your base as the current bed.

Wait, are you sure the game remembers a stack of previous beds? It doesn’t restore previous land claims if you destroy one, for instance. And unlike land claims or air drops or pretty much anything else, the game has to keep your bed location(s) loaded in memory, since your character could die and need to teleport there at any time, even if the chunk is unloaded.

This would be a nice feature, but I would be surprised. Bedrolls are cheap to make and players can easily lay them down in unlimited numbers. Wanting to perpetually remember an arbitrary number of these is the kind of design that would irk the programmer implementing it.
I'm fairly certain that it remembers, at the very least, one bed before the most recently placed.. Or at least it used to? I got out of the habit of plopping down bedrolls at other places in late A17/early A18ish though. I guess I could be entirely wrong and remembering a mechanic from a different game, but I'd swear it was this one..