over 3 years ago - Crater Creator - Direct link
I think Midas’ point is compelling. If the game had a 100% accurate and realistic physics simulation, it wouldn’t necessarily prevent what occurred.

It’s significant that you say you don’t understand why it happened. Now I’m not saying it’s your fault and you should just git gud, either. The game could use audiovisual elements to communicate to the player where blocks are close to their breaking point, preferably in a way that’s not distracting outside of building.

The second relevant part is that you say you made a base in a building, rather than from scratch. There could be something unstable about that building, that isn’t exposed until you change a block and force a structural integrity recalculation. Rather than overhaul the whole physics simulation, tweaking that one POI to support itself could be all that’s needed. If you know the building and the spot, you can report it as a bug on the official forum.
over 3 years ago - Shurenai - Direct link
Originally posted by Crater Creator: I think Midas’ point is compelling. If the game had a 100% accurate and realistic physics simulation, it wouldn’t necessarily prevent what occurred.

It’s significant that you say you don’t understand why it happened. Now I’m not saying it’s your fault and you should just git gud, either. The game could use audiovisual elements to communicate to the player where blocks are close to their breaking point, preferably in a way that’s not distracting outside of building.

The second relevant part is that you say you made a base in a building, rather than from scratch. There could be something unstable about that building, that isn’t exposed until you change a block and force a structural integrity recalculation. Rather than overhaul the whole physics simulation, tweaking that one POI to support itself could be all that’s needed. If you know the building and the spot, you can report it as a bug on the official forum.
The biggest danger with building in any prefabricated building is that, unless you go through it block by block and calculate out the structural integrity yourself, You cannot know whether or not it is sound, Nor whether or not you can safely add anything. IT's also prone to catastrophic chain reaction collapse unlike most player building where TYPICALLY only the most recently added part collapses because you added too many unsupported blocks in a line.

When you build something yourself, You can pay attention to the mass and support values and kinda figure where you went wrong even if you're not mathing it out ahead of time or as you go. But when it's pre-built, You're adding onto something that already is probably fairly un-sound. Many of the POI's are built within hairs of collapse. Some places are even kinda rigged to be unstable on purpose; And some are purely unstable because the integrity engine simply cannot do what was asked of it; Which is why POI's are loaded sans-integrity until a block is updated, and then only blocks associated with that updated block have their integrity calc'd.

EG: Anything that is dangling down from a ceiling and not supported from the sides or beneath is almost certainly not actually supported; Changing any block there is likely to cause the dangling part to collapse. Another example of this is boat POI's that are out over water- WAter doesn't actually support anything, so adjusting anything on the boat, even unintentionally like looting an object that vanishes when interacted with, will cause the entire boat to spontaneously disassemble.





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