over 3 years
ago -
Crater Creator
-
Direct link
I think Midas’ point is compelling. If the game had a 100% accurate and realistic physics simulation, it wouldn’t necessarily prevent what occurred.
It’s significant that you say you don’t understand why it happened. Now I’m not saying it’s your fault and you should just git gud, either. The game could use audiovisual elements to communicate to the player where blocks are close to their breaking point, preferably in a way that’s not distracting outside of building.
The second relevant part is that you say you made a base in a building, rather than from scratch. There could be something unstable about that building, that isn’t exposed until you change a block and force a structural integrity recalculation. Rather than overhaul the whole physics simulation, tweaking that one POI to support itself could be all that’s needed. If you know the building and the spot, you can report it as a bug on the official forum.
It’s significant that you say you don’t understand why it happened. Now I’m not saying it’s your fault and you should just git gud, either. The game could use audiovisual elements to communicate to the player where blocks are close to their breaking point, preferably in a way that’s not distracting outside of building.
The second relevant part is that you say you made a base in a building, rather than from scratch. There could be something unstable about that building, that isn’t exposed until you change a block and force a structural integrity recalculation. Rather than overhaul the whole physics simulation, tweaking that one POI to support itself could be all that’s needed. If you know the building and the spot, you can report it as a bug on the official forum.