Original Post — Direct link

Its pretty weird that it saves everything except the page where you have to select literally 200 perks.

when you change your armor, wouldnt you also go from an assassination build to something more offensive. which would hugely profit from a different skill selection?
not to mention when your equipment set has a different patron animal.

this almost eliminates the whole purpose of different loadouts.

(isn't also the long term motivation in this game to get multiple item sets and experiment with different builds?)

please fix?

about 2 years ago - Ubi-SleepyGoat - Direct link

Hey there @nemesis05!

This thread is about something that is not actually a bug or something that needs to be "fixed" so much as a suggested feature. As a result, I'm going to move this thread over to a place of discussion that is more suitable for feedback items like this.

I do agree that it would be more convenient if you could assign different passive skill trees to your loadouts, but towards the end game, you would always have the majority or the entire passive tree unlocked at all times anyway. That might be the reasoning why it is only the abilities and equipment that can be saved to a loadout.

Anyone else who sees this thread feel free to share if this is a feature you would enjoy! Our teams do collect info from here to see where the fan demand is 😊