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Guild Season 14 Schedule

Changes launched with the Lands Awakened update and beginning with Season 14 are summarized at the end of this article. For the full details of these changes, as well as the reasoning behind them, please see this forum post: Changes for Guild Season 14

Important Dates
  • 27.11.2021 (Saturday): Season starts, Invasion Day #1, all Territories Reset
  • 28.11.2021 (Sunday): Scoring starts (by time zone)
  • 29.11.2021 (Monday): Territory Battles Start
  • 18.12.2021 (Saturday): Invasion Day #2 - Energy/Season Point Storage Payout, all Territories Reset
  • 22.01.2022 (Saturday): Invasion Day #3 - Energy/Season Point Storage Payout, all Territories Reset, Territory and Castle scoring doubles, Might and Favor for killing Siphoning Mages doubles
  • 19.02.2022 (Saturday): Scoring of Territories and Castles Ends, Energy/Season Point Storage Payout
  • 20.02.2022 (Sunday): Final Crystal League Matches
  • 21.02.2022 (Monday): Season Ends at 9:59 UTC
Details
27.11.2021: Start of Season
  • The Guild Season and the season-long Conqueror's Challenge and Guild Challenge start at 11:00 UTC
  • Ownership of territories in the Outlands is reset, and they can be reclaimed by guilds starting at the following times:
    • Saturday at 18:00 UTC for territories with primetimes of 12:00, 15:00, 18:00, or 21:00 UTC
    • Sunday at 01:00 UTC for territories with primetimes of 00:00, 03:00, or 05:00 UTC
  • Guardian bosses must be defeated to claim a territory (balanced for about 5 players)
28.11.2021: Territory / Castle Scoring Begins

Territory Scoring:
  • Owned territories give points at the end of their primetime
  • Exact values vary based on zone quality (proximity to center of Outlands) and can be viewed in each zone's local map
  • Territory points can be further increased by leveling up towers. Details: forum.albiononline.com/index.php/Thread/122485
  • Clicking a territory on the world map shows its daily point value
Siphoning Mages:
  • Territory points are generated by Siphoning Mages, which spawn dynamically (1.5h, 2h, 3h, 6h) until the maximum of four are present
  • Mages can be killed by any player outside the territory owner's alliance
  • Starting with Season 14, killing Mages no longer gives Season Points directly, but instead gives Might (which generates Season Points indirectly via the Conqueror's Challenge)
Castle Scoring:
  • Castles score between 75 and 225 Season Points every six hours, with those closer to the center of the Outlands giving more points. Scoring takes place at 0:00, 6:00, 12:00, and 18:00 UTC.
  • Castle Outposts score between 10 and 30 Season Points every three hours, with those closer to the center of the Outlands giving more points.
29.11.2021: Territory Battles Start

For details of open-world territory control, see: forum.albiononline.com/index.php/Thread/122485

18.12.2021: Invasion Day #2
  • All territory claims are dropped at 10:00 UTC
  • Territories become reclaimable and Guardian Bosses spawn
  • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC become claimable at 18:00 UTC on Saturday
  • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC become claimable at 01:00 UTC on Sunday
22.01.2022: Invasion Day #3, POINTS DOUBLED
  • DOUBLE POINTS for Territories, Castles, and Castle Outposts, and double Might and Favor for killing Mages, for the rest of the season
  • All territory claims are dropped at 10:00 UTC
  • Territories become reclaimable and Guardian Bosses spawn
  • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC become claimable at 18:00 UTC on Saturday
  • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC become claimable at 01:00 UTC on Sunday
19.02.2022: Last Call for Territory Battles
  • Point scoring ends for each territory at the end of its downtime, and territories cannot be challenged afterward
  • Final 20v20 Crystal League Matches
20.02.2022: Final 5v5 Crystal League Matches
  • Final 5v5 Crystal League Matches of the season
21.02.2022: Season Ends
  • The season officially ends right before maintenance (9:59 UTC) and a winner is declared
Changes for Guild Season 14

For full details, please see this forum post: Changes for Guild Season 14

Here's a summary of what's new and changed with Season 14:

Introducing the Conqueror's Challenge

To make Guild Seasons more about player activity and less about territory control and passive income, this season introduces the Conquerors' Challenge. This dynamic, season-long system for tracking progress opens Albion's higher-level activities to guild members and non-guild-affiliated players alike, and introduces two new reward systems, Might and Favor (details below).

The Conqueror's Challenge offers players the freedom to earn Season Rewards in countless different ways, with a wide range of activities contributing to progress. Ultimately, any player willing to put in the work during a season will have a chance to unlock some of the most valuable and powerful rewards in the game.

Might, Favor, and Might Levels

As part of the revamped Guild Seasons, this season brings two new concepts to the game: Might and Favor, which measure the success of individuals and guilds during the season and unlock fantastic rewards.
  • Might is earned by participating in activities which carry the risk of PvP, and allows players to progress towards personal season goals and unlock valuable rewards like battle mounts and unique avatars.
  • Favor is a new currency which is also earned in most cases where Might is earned, and can be used to purchase Siphoned Energy and additional reward chests.
Alongside personal Might, guild-affiliated players’ activities will contribute towards their Guild Might Level, which rewards guilds with Season Points, and their members with further Might and Might Boosts.

Additionally, a new Season Overview UI will show a guild’s current rank, how its Season Points were earned, and which members contributed the most Might.

Headquarters Hideouts, Power Cores and Energy Crystals

To further encourage exciting power struggles in the Outlands and keep things competitive for smaller guilds, Headquarters Hideouts have been introduced. Earning enough Season Points in the preceding season allows a guild to designate one of its Outlands Hideouts as an HQ, making it invulnerable. This status must be maintained, however, through capturing new Power Cores as they appear across the landscape. Alongside Energy Crystals, which can be used to boost Territories, this will bring a whole new dynamic and competitive edge to Guild Seasons. For more information on these new features, see this Dev Talk: albiononline.com/news/devtalk-guild-season-changes

Additional Season 14 Changes
  • Killing Siphoning Mages, Crystal Spiders, etc. no longer directly gives Season Points, as these are now earned through the corresponding Might Levels
  • Territory levels rebalanced
  • Castles, Castle Outposts, and Guild Challenge no longer grant Siphoned Energy
  • Crystal League rewards rebalanced, Season Rewards now based on Conqueror's Challenge