PrintsKaspian

PrintsKaspian


05 Jan

Post
forum.albiononline.com/index.p…76c11d172d4d5a1ca7a4a8ee9

Hi all,

The Lands Awakened update, launching on November 24, brings two new overlay options for the world map, which can be applied via the dropdown menu at the upper right:

- An overlay showing relative Resource Value of each zone, for the resource and tier selected
- An overlay showing relative Silver Value of the mobs in each zone

Since these overlays are based on a zone's relative value, they require several days' worth of data to display meaningful results. Therefore, in order to calibrate these overlays, they will not be available immediately with the Lands Awakened launch, and will be activated several days later.


We expect this to take place within at most 7 days of the launch (1 December at the latest), and hope... Read more

04 Jan

Post
Lands Awakened Patch 2 - Ver. 19.020.1 - December 20, 2021

Crystal Spider Spawn Changes

  • Crystal Spiders can now spawn directly in the open world:
    • Previously only spawned via lesser mobs being upgraded
    • Not enough mobs were reaching this stage, resulting in less global Might gain than intended
    • The overall number in the world should now be higher as a result of this change
Combat Balance Changes

Holy Staffs
Previously, Holy Flash was taking over the healing meta. With its high energy efficiency and Heal per Second, it was outperforming all other Healing options on the Q-slot. The Energy Cost was therefore drastically increased, and the cooldown slightly increased, to reduce the overall healing output per second and make it a bit less spammable.
  • H...
Read more

31 Dec

Post


While 2021 may not have brought quite the same level of unprecedented upheavals as 2020, it was nonetheless a year of various challenges. For the Albion Online team, it meant another year of developing the game in an almost entirely remote capacity, during which it saw two massive content updates, the long-anticipated mobile launch, and exploding player numbers. Throughout it all, the Albion community was as supportive as ever, and with the continued engagement of veteran players, combined with ever-increasing new player numbers, the game had its biggest year yet.

Join us as we take a look back at some of the highlights of the past year: ... Read more

16 Dec

Post


Territories will be reset this weekend - and we'll be covering it live on the AlbionTV Twitch channel starting Saturday at 17:30 UTC. Join our hosts Lewpac, Bogul, and Shozen as they cover the Invasion Day madness live! All fights are broadcast live with a 15-minute time delay.
  • Broadcast schedule and details: ...
Read more

15 Dec

Post
Lands Awakened Patch 1 - Ver. 19.010.1 - December 13, 2021

Headquarters Hideout Requirements Updated

With this patch, the requirements for declaring a Headquarters Hideout have been updated. The changes can be summarized as follows:
  • The Top 600 Season rank requirement is removed
  • A Headquarters can now be declared immediately after the necessary Season Point requirement has been reached
This means that a guild can declare a Headquarters based on Season Points earned in the last or current season. For more details, as well as the current point requirements by zone quality and tier, see this forum post: ... Read more
Post
Lands Awakened Update - Hotfix 5

Fixes

  • Fixed an issue where players could remove the dismount-triggered "Cannot Attack" debuff by starting a remount and then canceling
  • Additionally, fixed an issue where the hostile dismount buff was triggered even though no players were nearby
  • Fixed an issue where 20v20 Crystal League matches did not reward Territory Energy Points

13 Dec

Post


The 2021 Deutscher Entwicklerpreis awards took place on December 9 in Cologne, and we're delighted to say that Albion Online took home the award for Best Mobile Game!

The Deutscher Entwicklerpreis (German Game Developer Prize) is the most prestigious industry award in the DACH region (Germany, Austria, Switzerland), presented to professionals by fellow professionals. Unlike similar awards in other regions, the prize is organized, supported, and juried almost entirely by develo... Read more
Post
Lands Awakened Update - Hotfix 6

Fixes

  • Fixed an issue where the Conqueror's Challenge weekly reward would not reset for characters online during maintenance shutdown on the day it should reset. We will take further steps to resolve the issue for those already affected by this issue during tomorrow’s downtime.
  • Fixed an issue where Power Cores disappeared when the carrying character disconnected while changing zones

09 Dec

Post
The Lands Awakened update launched November 24, ushering in a new era of open-world gameplay in Albion Online. Along with sweeping changes to biome graphics and layouts, dungeons, mobs, open-world objectives and Guild Seasons, the update brought some major quality-of-life improvements to a wide variety of ingame activities. In our latest Dev Talk, UI Designer Moritz Bokelmann discusses some of the biggest improvements to UI and usability that arrived with this latest update.

(NOTE: This video includes subtitles for all our supported languages.)



Click here for a written summary: ... Read more

01 Dec

Post
Lands Awakened Update - Hotfix 4

Fixes

  • Resolved an issue that caused some Hellgate NPCs to yield much more fame than intended. These NPCs now correctly give 20% more Fame than they did previous to the Lands Awakened update. The same issue affected Aspects and Group Resource Mobs in the Roads of Avalon as well as Territory Guards to a lesser degree. Those have been fixed as well.
  • Resolved an issue that caused Energy Manipulator Battlevaults in Hideouts to lose their contents when upgrading from Level 2 to Level 3. Further information about replacement of items lost due to this bug will be posted in the coming days.
  • Fixed an issue where Achievements related to Expeditions and Crystal League would unlock even though the correct conditions were not fulfilled.

30 Nov

Post
Lands Awakened Update - Hotfix 3
Desktop versions of the game (PC, Mac, Linux) have received new clients
Mobile versions (iOS, Android) have received a 'softpatch', i.e. there will be a small download when you launch the app

Guild Might Level Fix

This hotfix corrects an issue where Guild Might Levels were progressing much faster than intended. This means that your guild will keep the Total Might earned by category thus far, but since the Might Level progression is now different, your Guild’s Might Level will be reduced to the new intended level.

Any Season Points earned due to the faster level progression before this fix will be removed again in the coming days, so no guild will keep any advantage from this bug. For more information, see this post: ... Read more

29 Nov

Post
Lands Awakened Update - Hotfix 2
  • Fixed an issue where new buildings did not have full durability - all buildings affected by this bug should now have been corrected
  • Fixed an issue where Faction Crests could not be purchased from the Faction NPC
  • Fixed an issue where certain Achievements related to the Destiny Board did not unlock (they will still unlock retroactively now)
  • Resolved an issue that sometimes prevented Static Dungeon boss chests from spawning alongside the boss that protected them. This significantly increases the overall rewards in Static Dungeons.
  • Changed despawn timers of Static Dungeon boss chests from 12 hours to 5 minutes after being opened

25 Nov

Post
Lands Awakened Update - Hotfix 1

Fixes
  • Fixed an issue where newly built or upgraded Crafting Stations did not have maximum durability:
    • Newly built or upgraded buildings will now have full durability
    • Durability of buildings already affected will be corrected in an upcoming hotfix
  • Resolved an issue where Fame Credits were sometimes not awarded for Fame received immediately before changing zones
  • Fixed an issue that caused resource mobs to only spawn with a single resource instead of full resources. This issue did not affect regular hide mobs; only the following were affected:
    • Dryads, Ore Elementals, Rock Elementals, Cougars, Wood Spirits
  • Fixed an issue where logging out during the tutorial moved characters to starter city after next login
  • Fixed an issue where ...
Read more
Post


On November 24, 2021, the Lands Awakened update goes live. This update improves and expands nearly every aspect of Albion's open world: reworked open-world dungeons with limited-time events and exits in multiple zones, as well as open-world mobs that increase in power and value over time, offer substantial rewards to those who venture into unexplored zones. All five biomes have been overhauled with massively improved visuals and updated terrains and layouts, bringing new depth and vibrancy to exploration, travel, and gathering, and an expanded soundtrack with new city, Hideout, Tutorial, and Destiny Board themes, as well as numerous new combat cues, adds excitement and emotion to the world.

For more details about what this massive update will bring, see the Official Update Page... Read more

24 Nov

Post
Lands Awakened, Albion's next content update, goes live on November 24. With this update, all open-world zones will have their terrain, layouts, and visuals updated.

Deployment of the update will begin with maintenance at 10:00 UTC on Wednesday. After the update is live, your player character will be moved to the entrance of the zone they were in when the update was deployed, and all furniture (including crates) left in the open world will be destroyed. If you have furniture placed in the open world you will also have received an ingame mail. Please be sure to collect any furniture placed in the open world that you wish to save before then.

Additionally, Hideouts will remain in approximately the same part of the zone, but may be moved slightly and may also have different surroundings. You will be allowed one manual move per Hideout, within the same zone, within the first 72 hours after the update launches.

For more information on this Hide... Read more

23 Nov

Post
The Lands Awakened update on November 24 brings exciting developments to combat in Albion Online. In this Dev Talk, Combat Designer Michael Schwahn and Game Director Robin Henkys introduce two major new features: the War Gloves weapon line and Elite Levels.

Note: this video includes subtitles for all our supported languages.



For a written summary, click here: albiononline.com/news/devtalk-war-gloves-elite-levels

12 Nov

Post


The Energy Surge Season began just over six weeks ago, as a short standalone season with drastically escalated point multipliers. When the dust settled, newcomers The Lonely Men emerged as the season winners, with Hadoop and Be Careful coming in second and third.

Click here for more details: albiononline.com/en/news/energy-surge-season-wrapup

09 Nov

Post
forum.albiononline.com/index.p…8f9bfbe5ff113720dad8ccc8a

Hello all,

With the Lands Awakened update on November 24, Usage Fees for player-owned buildings will become more transparent and straightforward, and overall crafting will have a clearer and better-balanced progression based on its raw ingredients.

NOTE: The term "crafting" in this description refers to both crafting and refining, as the values, costs, Focus returns, etc. for both processes are calculated based on the same raw resources.

Usage Fee Changes
  • Usage Fees are now derived directly from the Nutrition an Item consumes when it is crafted/studied at a building
  • Usage Fees are now set as an amount of Silver per 100 Nutrition consumed
    • Formerly...
Read more
Post
Hello all,

With the Lands Awakened update on November 24, Albion's biomes will receive a massive visual upgrade, and layouts of all open-world zones in the game will be updated.

Hideouts will be automatically adjusted to fit into the updated zone maps, and will likely not move very far in their overall position within the zone. However, as other features such as dungeon entrances, choke points, and general layout may change with the update, we are allowing a one-time Hideout move after the update goes live, with the following conditions:
  • This single Hideout move must be completed within three days of the update launch, i.e. ending approximately 72 hours after the maintenance period in which the update was launched
  • Hideouts can only be moved within their current zone
  • Each eligible Hideout can only be moved once, and once placed cannot be reverted to its original position o...
Read more

08 Nov

Post


Guild Season 14 Schedule

Changes launched with the Lands Awakened update and beginning with Season 14 are summarized at the end of this article. For the full details of these changes, as well as the reasoning behind them, please see this forum post: Changes for Guild Season 14

Important Dates
  • 27.11.2021 (Saturday): Season starts, Invasion Day #1, all Territories Reset
  • 28.11.2021 (Sunday): Scoring starts (by time zone)
  • 29.11.2021 (Monday): Territory Battles Start
  • 18.12.2021 (Saturday): Invasio...
Read more