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Beyond the Veil Patch 7 - Ver. 22.070.1 - March 29, 2023
Changes and Improvements
Spears
To make Daybreaker more deadly, Breakthrough now purges first before dealing damage.
Feyscale Hat has had its buff duration increased to make it an attractive combination with constant-casting builds like Fire and Frost Staffs. Its buff now makes the caster immune to Cast Disruption, meaning spells like Revitalize are not affected by damage while it is active.
To make Dynamic Defense more reliable, it can now be cast on oneself.
Recently, players have been bringing multiple Behemoths to large-scale battles. In general, battles should be fought by players without mounts: Battlemounts are supposed to support ground forces without becoming the main fighting force themselves. To make it less effective to bring several Behemoths, its abilities have been adjusted. Siege Ballista has also been buffed to offer more options against Battlemounts.
New Max Health:
To make 2v2 content more accessible, teams without a healer must have a chance of success. To address this, the Healing Debuff in certain content types has been increased.
Changes and Improvements
- "Select / Unselect All" button added to "Loadouts" section of Marketplace UI
- Streamlined and improved guild logo creation
- Added item icons to tooltips of harvestables
- [DESKTOP] Minimap can now be collapsed and re-expanded in main HUD (already implemented on mobile)
- [MOBILE] Map tooltips now offset from point of touch
- [ALBION EAST] System-provided Carrot Soups and Mules removed from Marketplaces
- [REFERRALS] Referral seasons are now one month long (previously two) and may include older skins - see this forum post for details: forum.albiononline.com/index.php/Thread/178077
Spears
To make Daybreaker more deadly, Breakthrough now purges first before dealing damage.
- Breakthrough (Daybreaker)
- Now purges before dealing damage
- Now purges before dealing damage
Feyscale Hat has had its buff duration increased to make it an attractive combination with constant-casting builds like Fire and Frost Staffs. Its buff now makes the caster immune to Cast Disruption, meaning spells like Revitalize are not affected by damage while it is active.
- Hyper Focus (Feyscale Hat)
- Buff Duration: 5s → 7s
- Gives immunity to Cast Disruption (i.e. channel or cast durations being affected by damage)
- Buff Duration: 5s → 7s
To make Dynamic Defense more reliable, it can now be cast on oneself.
- Dynamic Defense (Jacket of Tenacity)
- Can now be cast on self
- Can now be cast on self
Recently, players have been bringing multiple Behemoths to large-scale battles. In general, battles should be fought by players without mounts: Battlemounts are supposed to support ground forces without becoming the main fighting force themselves. To make it less effective to bring several Behemoths, its abilities have been adjusted. Siege Ballista has also been buffed to offer more options against Battlemounts.
- Pierce Through (Siege Ballista)
- Cast Time: 2s → 0.5s
- Cast Time: 2s → 0.5s
- Artillery Fire (Behemoth)
- Max Stack: 3 → 5
- DoT Damage vs Players per stack: 10% → 8%
- Max Stack: 3 → 5
- Flamboyant Defense (Behemoth)
- No longer purges or applies direct damage
- Applies an Oil Flame Charge to each enemy hit
- No longer purges or applies direct damage
- Smokescreen (Behemoth)
- Casting now dissolves all ally Smokescreen areas in a 30m radius
- Casting now dissolves all ally Smokescreen areas in a 30m radius
New Max Health:
-
Battle Rhino
- Crystal: 6644 → 7973
- Silver: 5913 → 4731
- Bronze: 5578 → 3347
- Crystal: 6644 → 7973
-
Tower Chariot
- Crystal: 10061 → 12073
- Silver: 8954 → 7163
- Crystal: 10061 → 12073
-
Battle Eagle
- Crystal: 6075 → 7289
- Silver: 5406 → 4325
- Crystal: 6075 → 7289
-
Colossus Beetle
- Crystal: 9871 → 11845
- Silver: 8785 → 7028
- Crystal: 9871 → 11845
-
Behemoth
- Crystal: 9871 → 11845
- Silver: 8785 → 7028
- Crystal: 9871 → 11845
-
Ancient Ent
- Crystal: 8732 → 10479
- Silver: 7772 → 6217
- Crystal: 8732 → 10479
-
Goliath Horseeater
- Crystal: 7593 → 9112
- Silver: 6758 → 5406
- Crystal: 7593 → 9112
-
Roving Bastion
- Crystal: 10441 → 12529
- Silver: 9292 → 7434
- Crystal: 10441 → 12529
-
Juggernaut
- Crystal: 10251 → 12301
- Silver: 9123 → 7299
- Crystal: 10251 → 12301
-
Phalanx Beetle
- Crystal: 9491 → 11390
- Silver: 8447 → 6758
- Crystal: 9491 → 11390
To make 2v2 content more accessible, teams without a healer must have a chance of success. To address this, the Healing Debuff in certain content types has been increased.
- 2v2 Hellgates
- Healing Reduction: 20% → 30%
- Healing Reduction: 20% → 30%
- Mists (Solo and Greater)
- Healing Reduction: 20% → 30%
- Healing Reduction: 20% → 30%
- UI fixes:
- Adjusted Mists local maps so that exits are always visible
- Fixed issue where party order would reset on zone change and party roles would not update for new members
- Fixed rare issue where laborer rewards could disappear when clicking away too quickly
- Adjusted Mists local maps so that exits are always visible
- Spell fixes:
- Rejuvenating Flower (Nature Staff) is no longer destroyed by enemies walking over it
- Nature Staff spells that apply multiple Rejuvenation Stacks simultaneously now only trigger the initial heal once (Rejuvenating Flower, Rejuvenating Breeze)
- Fixed issue where Sandstorm (Bridgewatch Cape) could activate twice with high attack speeds
- Whirling Strike and Gale Dance (Quarterstaff) now apply cooldown reduction buff when first hit misses or third hit kills target
- Rejuvenating Flower (Nature Staff) is no longer destroyed by enemies walking over it
- Resolved issues affecting the Fishing minigame on devices with low performance
- Fixed issue where getting disconnected for too long in Arena could trigger overburdened debuff
- Fixed issue where, when catching fish with full inventory, loot bag would be dropped in the water
- Lymhurst Direboar Piglets are no longer vegetarian
- The debuff that reduced Health Regeneration to 50%, caused by Poison areas in Veteran Hidden Keeps, no longer lasts 60 minutes and now falls off when leaving the area
- Mobile fixes:
- Fixed issue where aiming a spell's direction while channeling could be unresponsive
- Fixed issue where characters could be moved when they should be blocked by UI
- Divine Intervention (Hallowfall) now targets allies instead of enemies on mobile
- Fixed issue where aiming a spell's direction while channeling could be unresponsive
- Additional graphical, UI, animation, audio, terrain, and localization fixes