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Wild Blood Patch 1 - Ver. 23.010.1 - November 6, 2023

Tracking Changes

  • Now that a good number of players have made sufficient Tracking progress and overall activity for the feature is normalizing, all additional creatures which drop Silver have been removed. This means every Tracking target will now at least drop rare ingredients, with the chance of dropping artifacts as well.
  • In red zones, loot from Tracking will be protected for the Tracking party, as long as they engage in combat with the tracked creature
    • If the Tracking party did not engage in combat, loot will be protected for whoever kills the tracked creature
    • PvP-flagged players are still able to claim loot
  • Sylvian shield applied to allies during a channeling phase now removes all effects when either the shield breaks or the ally suffers a forced movement effect
  • Werewolf's bleed now ends when the fight ends
Other Changes
  • Consumables (food / potions) can now be equipped without triggering spell cooldowns
  • [DESKTOP] Moving mouse away from game window now closes active tooltips
Combat Balance Changes
Frost Staffs
  • Frost Beam (all Frost Staffs)
    • Damage: 28.72 → 31.5
Quarterstaffs
  • Separator (all Quarterstaffs)
    • Knockback Distance: 12m (fixed distance)
    • Root: 2.5s → 2.2s
    • Damage: 75 → 125
Shapeshifters
  • Shapeshifter Staffs (All)
    • Energy Regeneration Factor: 6 → 4.5
  • Sinister Swipes (Prowling Staff)
    • Base Damage: 120 → 90 (Note: the true damage element of the third hit remains unchanged)
  • Pounce (Prowling Staff)
    • Cooldown: 10s → 12s
  • Invisibility Passive (Prowling Staff)
    • Panther invisibility warning effect is now clearer
  • Judgment (Lightcaller)
    • The cast is now interruptible
    • Hit Delay: 1s → 1.2s
    • Damage: 370 → 350
    • Added a spell indication area for the hit delay
Helmets
  • Avalonian Beam (Cowl of Purity)
    • Range: 22m → 18m
  • Howl (Mercenary Hood)
    • Instead of Attack Speed Reduction, now reduces enemy damage by 30% for 4s
    • Damage: 20.48 → 62
    • Slow Duration: 5s → 4s
Armors
  • Mend Wounds (all Armors)
    • The channel is now interrupted when taking damage
  • Purging Shield (Mage Robe)
    • Cooldown: 40s → 35s
    • Resistances: 0.28 → 0.3
Shoes
  • Ethereal Form (Feyscale Sandals)
    • Cooldown: 30s → 45s
    • Transformation Delay: 1s → 1.5s
  • Raging Blink (Stalker Shoes)
    • The ability can now be recast within 4s
    • Range: 10m → 7m
    • Damage and Healing Cast Increase per Blink: 15% → 8% (stacks up to 2 times now)
    • Damage and Healing Cast Increase Duration: 4s → 4.5s
Fixes
  • UI fixes:
    • Fixed issue where it was possible to bypass anonymity in Mists via "Crafted by" and Awakened Weapons info
    • Guild Islands can now be abandoned again
    • Fixed issue where PvP-flagging would not be canceled by pressing the flagging button again
    • Fixed issue where cursor appearance only updated after mousing over an interactable object
    • Fixed issue where Smart Cluster Queue UI would disappear momentarily when closing world map or Destiny Board
    • Fixed issue where guild activities were not editable in Guild Recruitment settings
    • Improved visuals and feedback of Marketplace Quick Sell UI
    • Fixed issue where nurture bonus remained red even when animal could be nurtured again
    • Fixed issue where Hideout chest logs were not accessible
    • Fixed issue where players could move and switch windows with Gold Market UI open
    • Fixed issue where Shapeshifter Artifacts appeared in wrong Marketplace category
    • Fixed issue where T3 Prowling Staff showed specialization rewards even though none were available
  • Spell fixes:
    • Fixed issue where Deadly Swipe (Daggers) would not apply multiple stacks when hitting multiple enemies
    • Fixed issue where Protection of the Fiends (Demon Armor) could be interrupted
  • [MOBILE] Fixed issue where some mount skins displayed incorrectly
  • Fixed issue where nonlethal 20v20 Crystal League matches awarded Might
  • All book chests now contain at least one Tome of Insight
  • Fixed issue where server restarted between connection loss and reconnect
  • Fixed issue where different tiers of Sticky Potions could stack damage debuffs
  • Gate Cores in Avalonian Dungeons are now attackable by all weapon types
  • Fixed issue where spell area summoned by the Dryad Guardian were invisible
  • Additional graphical, UI, terrain, audio, VFX, and localization fixes