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Energy Surge Season
Between Guild Seasons 13 and 14, there will be a shorter standalone season with its own unique rules and schedule. This season will be called the Energy Surge season, as it will offer increased Invasion Days that are much closer together than usual, and with greatly increasing Season Point rewards and Siphoned Energy rewards each time. The Season Point Score will also qualify guilds to determine the Hideout HQ declaration rights for Season 14.

Here is an explanation about the upcoming Hideout HQs: Dev Update: Outland Power Balance, Next Season and Update Progress

Updated 12 October: Clarification of Energy Multipliers for Siphoning Mages: Update: Energy Multipliers for Siphoning Mages

Read on for important dates, season rules, and other essential info...

Important Dates
  • September 25, 2021 (Saturday): Season starts, Invasion Day #1, all Territories Reset
  • September 26, 2021 (Sunday): Scoring starts (by time zone)
  • September 27, 2021 (Monday): Territory Battles Start
  • October 9, 2021 (Saturday): Invasion Day #2 - Energy/Season Point Storage Payout, all Territories Reset, TERRITORY AND CASTLE SCORING DOUBLES, DOUBLE SIPHONED ENERGY FROM MAGES
  • October 23, 2021 (Saturday): Invasion Day #3 - Energy/Season Point Storage Payout, all Territories Reset, TERRITORY AND CASTLE SCORING TRIPLES, TRIPLE SIPHONED ENERGY FROM MAGES
  • October 30, 2021 (Saturday): TERRITORY AND CASTLE SCORING QUADRUPLES, QUADRUPLE SIPHONED ENERGY FROM MAGES (no Reset / Invasion)
  • November 6, 2021 (Saturday): Final Territory Battles, Scoring of Territories and Castles Ends, Energy/Season Point Storage Payout
  • November 7, 2021 (Sunday): Final Crystal League Matches
  • November 8, 2021 (Monday): Season Ends at 9:59 UTC
Details September 25, 2021: Start of Season
  • The Guild Season and the season-long Guild Challenge start at 11:00 UTC
  • Ownership of territories in the Outlands is reset, and they can be reclaimed by guilds starting at the following times:
    • Saturday at 18:00 UTC for territories with primetimes of 12:00, 15:00, 18:00, or 21:00 UTC
    • Sunday at 01:00 UTC for territories with primetimes of 00:00, 03:00, or 05:00 UTC
  • Guardian bosses must be defeated to claim a territory (balanced for about 5 players)
September 26, 2021: Territory / Castle Scoring Begins

Territory Scoring:
Siphoning Mages:
  • Territory points are generated by Siphoning Mages, which spawn dynamically (1.5h, 2h, 3h, 6h) until the maximum of four are present
  • Mages can be killed by any player outside the territory owner's alliance, and drop Siphoned Energy
  • Killing Mages also gives Season Points based on the following formula: Max. Daily Territory Points x 0.1125
  • Siphoned Energy can be withdrawn/deposited by Guild Masters and Right Hands
Castle Scoring:
  • Castles score 115, 160, 205, 250, 295, or 340 Season Points every six hours, with those closer to the center of the Outlands giving more points. Scoring takes place at 0:00, 6:00, 12:00, and 18:00 UTC.
  • Castle Outposts score 20, 26, 32, 38, 44, or 50 Season Points every three hours, with those closer to the center of the Outlands giving more points.
September 27, 2021: Territory Battles Start

For details of open-world territory control, see: forum.albiononline.com/index.php/Thread/122485

October 9, 2021: Invasion Day #2, POINTS DOUBLED, ENERGY DOUBLED
  • DOUBLE POINTS for Territories, Castles, Castle Outposts and Mage Raiding
  • DOUBLE SIPHONED ENERGY from Siphoning Mages
  • All territory claims are dropped at 10:00 UTC
  • Territories become reclaimable and Guardian Bosses spawn
  • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC become claimable at 18:00 UTC on Saturday
  • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC become claimable at 01:00 UTC on Sunday
October 23, 2021: Invasion Day #3, POINTS TRIPLED
  • TRIPLE POINTS for Territories, Castles, Castle Outposts and Mage Raiding
  • TRIPLE SIPHONED ENERGY from Siphoning Mages
  • All territory claims are dropped at 10:00 UTC
  • Territories become reclaimable and Guardian Bosses spawn
  • Territories with a primetime starting at 12:00, 15:00, 18:00, 21:00 UTC become claimable at 18:00 UTC on Saturday
  • Territories with a primetime starting at 00:00, 03:00, 05:00 UTC become claimable at 01:00 UTC on Sunday
October 30, 2021: POINTS QUADRUPLED
  • QUADRUPLE POINTS for Territories, Castles, Castle Outposts and Mage Raiding
  • QUADRUPLE SIPHONED ENERGY from Siphoning Mages
  • Not an Invasion Day - territories remain with their current owners
November 6, 2021: Last Call for Territory Battles
  • Point scoring ends for each territory at the end of its downtime, and territories cannot be challenged afterward
  • Final 20v20 Crystal League Matches
November 7, 2021: Final 5v5 Crystal League Matches
  • Final 5v5 Crystal League Matches of the season
November 8, 2021: Season Ends
  • The season officially ends right before maintenance (9:59 UTC) and a winner is declared
Changes for the Energy Surge Season
In addition to its unique schedule, rules, and point escalation, this season also introduces several changes to guild warfare in general. These changes are intended to be ongoing (i.e. continue into Season 14 and beyond), though of course the rules of guild warfare are subject to additional changes with each new season.

Hideout Changes
Hideouts now require a channel to enter for players who have not set the Hideout as "Home". This change is intended to reduce the safety provided by having multiple allied Hideouts in a single zone. The following conditions apply:
  • If a player has set "Home" in a Hideout, they can still instantly enter it without a channel
  • The protection bubble granted when leaving a Hideout no longer breaks with open-world interactions, making it possible to safely channel back into a Hideout without losing the bubble
  • Additionally, players with their Home set in a Hideout within the Roads of Avalon will no longer lose their Home setting when using the Travel Planner and then traveling through a Realmgate in a Royal City
Earning HQ Hideouts

During the season, guilds will have the opportunity to earn HQ Hideout status for one of their Hideouts beginning with Season 14. Please note that these numbers are balanced for the Energy Surge season, and the various Season Point and zone type requirements will likely change in future seasons.

Season Point Threshold Max Zone Quality Level Max Zone Tier
200,000 6 8
120,000 5 8
80,000 4 8
40,000 3 7
20,000 3 6
10,000 1 6



Additionally, only the top 600 guilds of the season can qualify for an HQ Hideout.

Earning an HQ Hideout in the Energy Surge Season

Castle Outpost Changes
  • Removed doors of Castle Outposts to make them easier to conquer for small groups and encourage more guerilla warfare
  • Warning messages when Castle Outposts are under attack are now only displayed in the guild chat, to reduce the number of onscreen messages for guild members
  • Time until next guard wave spawns: 120 seconds → 60 seconds
New Artifacts Added
Mysterious new artifacts have begun appearing as mob and chest drops in the open world. While their exact purpose is currently unknown, and they cannot yet be used for crafting, they are certain to prove useful in the future…

Crystal League Match Schedule
As the Energy Surge Season runs on a unique timeline, the frequency and timings for Crystal League Matches has been adjusted. See the table below for the changes:


5v5 Crystal League
Crystal League Tokens for level 4 - 6 will now be tradeable. We are adding an additional level 4 match to each one 30 Minutes after the current ones. Aside from that, there will be an additional level 8 match on the last Sunday of the season (07.11.2021).

Full 5v5 Schedule

Token Level Match Frequency Time Slots (UTC) Tradeable Season Points (per player) Item Power Soft Cap Lethality Daily Point Limit
Level 1 daily 2:00, 2:30
13:00, 13:30
20:00, 20:30
yes 1 900 (hard-capped) Non-Lethal 0
Level 2 daily 2:00, 2:30




13:00, 13:30
20:00, 20:30
yes 5 900 Full Loot 50
Level 3 daily 2:00, 2:30




13:00, 13:30
20:00, 20:30
yes 15 1,100 Full Loot 200
Level 4 every two days 2:00, 2:30






13:00, 13:30
20:00, 20:30
no → yes 40 1,200 Full Loot 600
Level 5 every Tuesday and Saturday 2:30, 13:30 20:30 no → yes 100 1,300 Full Loot 1,500
Level 6 every Saturday 14:00, 21:00, 3:00 no 250 1,400 Full Loot 4,000
Level 7 Saturday, every 2 weeks 14:30, 21:30, 3:30 no 600 1,500 Full Loot 7,000
Level 8 Sunday, once a month






and Last Sunday of the Season
19:00 no 1,600 1,600 Full Loot 15,000
Level 9 Last Sunday of the Season 20:00 no 5,000 1,700 Full Loot 50,000




20v20 Crystal League
We are adding an additional level 3 match to each one 30 Minutes after the current ones. Aside from that, there will be an additional level 6 match on the last Saturday of the season (06.11.2021).

Full 20v20 Schedule

Token Level Match Frequency Time Slots (UTC) Silver Cost to buy Silver Prize Pool avrg. # of Artefacts
(per player)
Tradable Season Points (per player) Item Power Soft Cap Lethality Daily Point Limit
Level 1 daily 1:00, 1:30






12:00, 12:30
19:00, 19:30
100,000 200,000 0 yes 2 900 (hard-capped) Non-lethal 750
Level 2 daily 1:00, 1:30






12:00,12:30,
19:00, 19:30
200,000 400,000 10 yes 15 900 Full Loot 750
Level 3 every Tuesday






and Friday
1:00, 1:30






12:00, 12:30
19:00, 19:30
800,000 11 yes 35 1,100 Full Loot 1,800
Level 4 every Saturday 1:00,12:00,19:00 1,000,000 12 yes 60 1,300 Full Loot 3,000
Level 5 Saturday, every 2 weeks 1:30,






12:30,
19:30
1,300,000 14 yes 200 1,500 Full Loot 8,000
Level 6 once a month






and Last Saturday of the Season
17:00 2,000,000 16 yes -> no 750 1,600 Full Loot 20,000
Level 7 Last Saturday of the Season 18:00 4,500,000 20 no 2,500 1,700 Full Loot 70,000