almost 4 years
ago -
PrintsKaspian
-
Direct link
Rise of Avalon Patch 15 (Season 12 Patch) - Ver. 1.17.410 / REV 186806 - 3 March 2021
For full details of these changes and the reasoning behind them, see this forum post: forum.albiononline.com/index.p…nges-for-Guild-Season-12/
Season Point Changes
Territory Season Points (amounts given daily for owned territories):
The Fame buff in these locations now comes primarily from Elite mobs, and stacks incrementally (+1%) with each mob killed. World Bosses no longer give a flat 20% increase, though they still contribute to the Fame buff at the same 1% rate. Details:
Reduced Season Points for lower Guild Challenge levels to reduce the amount of overall Siphoned Energy generated and put more emphasis on open-world objectives like territories:
For full details of these changes and the reasoning behind them, see this forum post: forum.albiononline.com/index.p…nges-for-Guild-Season-12/
Season Point Changes
Territory Season Points (amounts given daily for owned territories):
- 240 → 300
- 200 → 260
- 160 → 220
- 120 → 180
- 80 → 140
- 40 → 100
- 270 → 340
- 225 → 295
- 180 → 250
- 135 → 205
- 90 → 160
- 45 → 115
- 48 → 50
- 40 → 44
- 32 → 38
- 24 → 32
- 16 → 26
- 8 → 20
-
Crystal: 240,000 → 250,000
-
Gold: 75,000 → 80,000
-
Silver: 20,000 → 25,000
-
Bronze: 5,000 → 7,500
-
Iron: 1,000 (no change)
The Fame buff in these locations now comes primarily from Elite mobs, and stacks incrementally (+1%) with each mob killed. World Bosses no longer give a flat 20% increase, though they still contribute to the Fame buff at the same 1% rate. Details:
- Affected mobs: open-world Keeper, Morgana, and Undead Elite mobs and World Bosses
- Each defeated mob gives a buff which increases PvE Fame (killing non-player enemies) by 1%
- Buff is not increased by killing weaker mobs (Brittle Skeletons, etc.)
- By repeatedly defeating mobs in the area, the buff can stack up to +50% bonus PvE Fame
- Each stack is only granted to members of the party that kills the mob
- Party members must be within 20m of the killed mob to receive the buff
- Buff is lost on death or cluster change
- World Bosses no longer give the 20% buff, but do still contribute to the stacking 1% buff
- Buff is also granted by all Undead, Keeper and Morgana group mobs in non-instanced content (i.e. static dungeon locations in the open world)
- Additional mob change: the lava puddle left behind upon death by the Elite Bound Molten Demon will no longer deal damage
- Starting Points per Team: 200 → 250
- Point value per Player Kill: 1 → 2
- Added a new level between level 1 and 2 so there are now 3 levels of daily matches
- All levels above 2 are moved up a level (e.g. old level 4 → new level 5); highest match level is now 7
- Rewards and token prices have been adjusted
- Overall loot value of Castle Chests increased by about 100%, including newly added T6-8 Artifacts
- Lesser Outland Treasure Chests now spawn more often (every 60 minutes) and their loot has been reduced accordingly, but they have a chance to contain a Tier 6-8 Artifact
Reduced Season Points for lower Guild Challenge levels to reduce the amount of overall Siphoned Energy generated and put more emphasis on open-world objectives like territories:
- Level 1: 50 → 20
- Level 2: 100 → 40
- Level 3: 150 → 60
- Level 4: 200 → 80
- Level 5: 250 → 100
- Level 6: 300 → 120
- Level 7: 300 → 140
- Level 8: 300 → 160
- Level 9: 300 → 180
- Level 10: 300 → 200
- Level 11: 300 → 220
- Level 12: 300 → 240
- Level 13: 300 → 260
- Level 14: 300 → 280
- Level 15+: 300 (stays unchanged)
- Map tooltips for open-world objectives (Outlands Treasures, Castle Treasures, and Castle Outpost Treasures) now correctly display the appearance interval
- Fixed an issue where it was sometimes not possible to set a Hideout owned by your own guild, or a Level 3 Hideout owned by an allied guild, as Home
- Mobs outside the Outlands no longer reward Season Points, as intended
- Fixed an issue where favorite islands could not be removed from the list once the limit of 100 islands was reached
- Lucent Hawk (Mistpiercer) now properly hits long-distance targets as intended
- [iOS] Fixed an issue where some avatars and avatar rings had opaque backgrounds
- Additional minor graphical, terrain, and localization fixes