Rogue Frontier Patch #6 is live!
This light patch brings a handful of balance tweaks, background optimizations, and minor fixes. Full Patch Notes here.
Combat Balance Changes
Arcane Staffs
Evensong and Locus have fallen out of favor as Great Arcane has grown increasingly valued. Their cooldowns have been adjusted to promote variance in the arcane support slot.
- Dark Sphere (Evensong)
- Cooldown: 42 → 38
- The Void (Malevolent Locus)
- Cooldown: 68 → 62
- Time Freeze (Great Arcane Staff)
- Cooldown: 45s → 50s
Frost Staffs
As most Frost players have shifted toward Frozen Surge and sustain builds, some damage has been added back to Ice Shard to better reward cast speed-focused setups.
- Ice Shard (all Frost Staffs)
- Damage vs players: 125 → 130
Spears
Cripple’s damage has been increased, as it was too conservative for a low-range, single-target ability that requires users to hold it for the right moment.
- Cripple (all Spears)
- Damage: 106.03 → 120
Swords
Hamstring’s first cast has felt underwhelming for players, so its base slow duration has been increased, the time window to cast Heroic Leap extended, and the cooldown when not multicasting reduced.
- Hamstring (all Swords)
- 1st cast cooldown: 10s → 8s
- Time window duration: 3s → 4s
- Slow duration: 3s → 4s
War Gloves
Create Opening’s restrictive range has limited its effective output, so its baseline damage and resistance reduction have been increased to improve its overall value.
- Create Opening (all War Gloves)
- Damage: 72 → 80
- Pierce: 0.1 → 0.12
Potions
Hellfire Potion has been a powerful addition for builds with heavy CC but limited damage. Its damage against players has been too high, especially when paired with Smuggler’s Cape in IP-capped content, so it has been reduced. To keep the potion attractive, its healing reduction has been increased.
- Hellfire Potion
- Damage vs players (700 IP): 42.4 → 36
- Damage vs players (800 IP): 64.5 → 54.8
- Damage vs players (900 IP): 82.5 → 70.1
- Damage vs players (1000 IP): 98.2 → 83.5
- Damage vs players (1100 IP): 112 → 95.2
- Damage vs players (1200 IP): 126 → 107
- Damage vs players (1300 IP): 138 → 117
- Damage vs players (1400 IP): 149 → 126
- Healing received reduction: 35% → 50%
Mounts
Take Cover! and Charge! have been reworked to improve performance and address behavior issues.
- Take Cover!, Charge! (Command Mammoth)
- Buffs are now applied via an aura, and are removed when leaving this area
- Buffs are no longer purgeable
- Buff icons have been hidden, but VFXs have been added for clarity
- High Command now properly increases their buff effects for the full duration
Fixes
UI Fixes
- Fixed issue where the first tab of the Guild Details UI could appear empty
- Fixed issue where the 'Copied to clipboard' message would stay visible after closing the Guild Members UI
- Fixed issue where the ‘For Sale’ tooltip would stick to the cursor after closing the minimap
Other Fixes
- Fixed issue preventing Warden Mastery Pack skins from being tradable on the Marketplace in Albion Europe