11 months ago - JudgeNutmeg - Direct link
Beyond the Veil Patch 9 - Ver. 22.090.1 - May 30, 2023

Travel Mode Improvements


Travel Mode has been significantly expanded based on feedback:
  • Now persists through region transitions
  • Players can select whether the map should be focused on the character or remain in the center of the screen
  • The transparency of the map and map markers can now be set separately
  • Minimum transparency is now 30%
  • Button added to open Region Map
Roads of Avalon Mob Camps

The Knightfall patch included a technical change to resolve an issue with camp upgrades not matching mob upgrades in the Roads of Avalon. Resolving this issue unintentionally resulted in mob upgrade frequencies decreasing rather than chest upgrades increasing.

This change was not intentional, and camps should return to the overall reward values found prior to that patch. Avalonian mobs found in the same mob camp in the Roads will now be of the same tier, upgraded camps can now be found much more frequently by solo players and small groups, and camps with upgrades in the low- to mid-level range can be cleared more easily.

We will continue to monitor rewards found in the Roads to ensure they're returning to their previous values.

Changes
  • Custom Matches now send additional chat messages when:
    • A match is created
    • A player signs up for a match
    • All players are signed up for a match
    • A player registers
    • All players are registered and the match begins
  • Crystal Arena Season UI now displays player percentages up to two decimal places
  • Added a confirmation UI when clicking to exit Knightfall Abbey
  • Mobs now reset and fully heal up when a single player mounts up during combat
  • [MOBILE] Added ‘Share in Mail’ option to Loadout UI
Combat Balance Changes

Arcane Staffs
  • Time Freeze (Great Arcane Staff)
    • Mob immunity to consecutive casts: 5s → 11s (player immunity remains unchanged)
Axes
  • Rending Spin (all Axes)
    • Damage against Enemies closer than 2.5m: 45 → 65
    • Damage against Enemies 2.5m+ away: 68 → 80
  • Deadly Chop (all Axes)
    • Standtime: 0.7s → 0.35s
    • Cast Time: 0.5s → 0.4s
    • Energy: 10 → 8
Fire Staffs
  • Flame Tornado (Blazing Staff)
    • DoT Ticks after leaving the area: 3 → 5
    • Cooldown: 45s → 40s
Nature Staffs
  • Well of Life (Wild Staff)
    • Healing Ticks: 6 → 5
    • Healing per Tick: 46 → 55.2
Quarterstaffs
  • Concussive Combo (all Quarterstaffs)
    • 1st and 2nd Hit Damage: 75 → 85
    • 3rd Hit Damage: 120 → 130
Spears
  • Spear Throw (Heron Spear)
    • Damage: 186 → 200
War Gloves
  • Purifying Combination (Fists of Avalon)
    • Dive Kick Jump Speed: 14m/s → 16m/s
Helmets
  • Purifying Smoke (Helmet of Valor)
    • Hit Delay: 0.5s → 0.4s
  • Firebreath (Mage Cowl)
    • Slightly increased hitbox size close to the caster, as well as the speed at which the hitbox expands
Armors
  • Purging Shield (Mage Robe)
    • Cooldown: 45s → 40s
  • Speed Caster (Scholar Robe)
    • Cooldown: 40s → 35s
  • Fury (Soldier Armor)
    • Max Stacks: 10 → 8
    • Damage Increase per Stack: 7% (max 70%) → 9% (max 72%)
    • CC Duration Increase per Stack: 4% → 5% (max stays unchanged)
    • Cooldown: 40s → 35s
  • Electric Field (Stalker Jacket)
    • Damage from overlapping Electric Fields no longer stacks
Shoes
  • Swift Cut (Assassin Shoes)
    • Dash Speed: 28m/s → 34m/s
  • Vengeful Sprint (Demon Boots)
    • Reworked the scaling
    • Increase caster's Move Speed by 50% and Damage by 10%
    • For every 20% Health missing, gain additional 25% Movement Speed and 5% damage increase (Max Stacks: 3)
    • Cooldown: 60s → 40s
Disarray Changes
  • Disarray Level 1 Threshold: 26 players → 21 players
  • Sequential Disarray levels are adjusted to begin at 5 fewer players
    • E.g. Disarray Level 2 Threshold: 27 players → 22 players
Crystal Arena / 5v5 Crystal League
  • At the start of a match all players receive a +80% movement speed buff which lasts 5s
    • Cannot be purged
    • No further movement speed buffs can be received while active
    • Applied once per match, when leaving the tent for the first time
Fixes
  • UI Fixes:
    • Fixed issue with zoom not working correctly in Character Creation UI
    • Fixed issue where resetting Interface Settings would not reset Region Map default zoom
    • Fixed issue where region information would disappear when Region Map opened successively
    • Fixed issue where clicking out of a Region Map while the World Map is open would cause the World Map to shift
    • Fixed issue where World Map would not update correctly after respawning in a Hideout
    • Fixed issue where reward popups would not display
  • Spell fixes:
    • Fixed issues where Time Freeze would negate the damage immunity provided by Ice Block (Cleric Cowl) and would ignore the crowd control immunity of Untouchable (Fort Sterling Cape)
    • Fixed issue where the Internal Bleeding (Axes) VFX was not visible with low frame rates
  • Fixed issue where changing items or abilities while mounted did not trigger the ten-second ability cooldown
  • Siphoning Mages can once again use Ice Block more than once per fight
  • Fixed issue where players with the Hostile Dismount debuff could still perform executions
  • Fixed issue where Avalonian Lancers could jump-attack without channeling
  • Fixed issue where Hideout Protection Bubble would not break on world interaction
    • Hideouts can be entered instantly while Hideout Protection Bubble is active
  • Fixed issue with walls not displaying correctly on Knightfall Abbey Zone Map
  • Albion East Beta Season winner poem can now be viewed by clicking the statue
  • [MOBILE] Fixed issue where self-cast via double tap was not possible with Spell Target Preview
  • [MOBILE] Fixed issue where ground spell casts would not be cast while performing another action
  • [MOBILE] Fixed issue where cycling through targets could double back to the same target
  • [CONTROLLER] Location can once again be pinged on minimap
  • Additional minor graphical, animation, terrain, and localization fixes