Among Us

Among Us Dev Tracker




09 Sep

Comment
    Forte on Steam Forums - Thread - Direct
There is a bug where if you change regions while connecting, the game may overwrite your region data with the wrong region. This makes you connect to the wrong region later. It can easily cause room codes to not be found. You can fix this by deleting the serverInfo2 file found at
%appdata%\..\LocalLow\Innersloth\Among Us
Then restart Among Us.

05 Sep


04 Sep


03 Sep


02 Sep


01 Sep

Post
    Forte on Steam Forums - Thread - Direct
Hey all,

The previous changes went public, so I worked extra to get this change out into beta.

In the Online menu, there is now a little globe in the bottom right. This is the new region selector. Tap it to change regions. I don't have auto select working yet, so the default is basically random. I'll fix it before it goes public.

Important: Regions are different from language filters. If you are in the North America region and your friend creates a game in the Europe region, the game code will not be found when you try to join!

We needed this kind of feature because we hit a limit in how many gameplay servers our matchmakers could handle. We have been thrashing against a 300k player limit. But now with three regions, we could potentially support ~1M concurrent players!

Keep in mind this is literally 24 hours of work, so the Europe and Asia regions are kinda half setup, but I hope this helps those of you brave enough for the beta b...

29 Aug

Post
    Forte on Steam Forums - Thread - Direct
Hey all,

Just wanted to let people know there is a beta branch for Among Us. It's often just the normal version because I'm not making many changes, but right now, v2020.8.28 is up and has:

* Add Tagalog and Polish Language filters
* Add option for disabling shared "Visual Task" animations.
- When disabled, Medscan, Destroy Asteroids, Shields, both Garbage tasks will animate only for the player who is performing the task.
* Add option for disabling impostor confirmation after ejecting a crewmate.
- When disabled, "Player was ejected" is always displayed and the remaining impostor count is omitted.

It is not compatible with the public version, so it will not show any games with a different version and will complain about incorrect version if you attempt to join and a different versioned game via code.

Feel free to post bugs the **pertain to these changes**. General disconnects and server load are still being improved as quickly as ...

27 Aug


26 Aug

Post
    Forte on Steam Forums - Thread - Direct
Hey everyone,

I guess it's time for another server update. I made all the changes I mentioned last time and am adding more and more servers. We've doubled the number of servers, actually. And for a few good days, that was actually enough.

But a whole new wave of players are joining, so here's a look at the past few days. Almost 3x players and still trying to keep up. I'm sad it's not as easy as "add more servers", but just know that I'm still working on it.

Pretty exciting to cross 250k active players.

21 Aug


18 Aug

Post
    Forte on Steam - Thread - Direct
Hi everyone! Time for a big post!

First of all, thanks so much for playing and enjoying Among Us. It's been crazy to see how much more popular Among Us could be than we ever imagined.

Second of all, yes. We're confirming Among Us 2. This post is all about what that means and why we're doing it.

First and Most Important Among Us 1 servers will stay alive for as long as it has enough players to start games. When we first started, we found that players couldn't really play when the servers had fewer than 30 - 50 players per hour. But lately we have 70,000 - 110,000 per hour. We'd be crazy to shut off the servers on you in 2021! And even if Among Us 2 gets lots of players, we'll just run both at the same time. If Among Us 1 servers shut down, I will open source the code so players can run servers instead.

But why a sequel? Among Us 1 has been out over two years. It started as a tiny local-multiplayer-only game and has grown and grown and grown. Online ... Read more

11 Aug

Comment
    Forte on Steam Forums - Thread - Direct
Hey, thanks for pointing this out. I think Steam added some new tags and things got messed up. We def aren't splitscreen, but we do support LAN, so I fixed our features tags.