Do restaurants have larger area of influence than cafes and bars?
Do restaurants have larger area of influence than cafes and bars?
No, they all have the same influence areas. They each serve a different purpose and have their own recipes.
Do these influence radii behave the same way as town halls, restricting the placement? Or can they overlap for the new restaurants?
They can overlap, but you won't get e.g. twice the bonus for using the same recipe in both restaurants (if you use different recipes, the residence will ofc get both boosts)
Cool! Are we going to build hotels in the New World and Enbesa too?!
No, Season 3's main focus is the Old World
This sounds so awesome... I think I might cry tears of joy. To be able to use ingredients from the Artic and Enbesa are just amazing. I always wanted to see a surf and turf with caribou meat and lobsters.
I have to vehemently disagree with you on the Surf & Turf part, but am very happy you liked what you read :)
Orchards and Chemical Plants being modular is a really interesting innovation and I am looking forward to trying it out. The whole DLC feels much 'meatier' (no pun intended) than Docklands, which is quite exciting to see and I am looking forward to seeing how the Tourist Season plays out.
Docklands is indeed intended to be the smallest DLC of Season 3 :)
Anyone spot the Café 1305??
I hear they have great food!
A dry sponge, or a flavourless Chantilly cream might see her vexedly reaching for her notebook and a 2H pencil
So tourists are hipster food bloggers, got it.
On a more serious note, I am so looking forward to getting my hands on this. Looks great!
“You should know I am a Yelper”, 1899 edition.
so the dlc gives 1 type of hotel and 1 type of restourant, or am i wrong?
There is just one type of Hotel, just like with every other residence. 7x9 tiles, and up to 500 residents under full satisfaction and supply.
I love how the guys communicate with their fans. I’ve been into Anno since 1602 and have played every game apart from the one taking place in the future. I love it.
Thank you :)
Well, money are an issue in this game only in early game, and this sounds like content for end game. It would be great if they would bring some foreign currency that allows player to by some things that cannot be bought with normal currency though.
Exactly my thoughts. Money is useless late game, we don't need more of it - on the contrary, we need sinks.
While that is true, keep in mind the DLC is not just played by the players who have reached the "what do I do with all the money?" stage. Plenty of players are in an earlier stage of the game + the experience of implementing a DLC in a huge existing savegame differs from the experience you have when you start a new game with this DLC enabled.
Are we getting the other DLC's that we voted on with this update as well or will that be later?
The Cosmetic DLC from the voting in April will release later this year. We have only just started with the early development of one of them - after all, the team was rather busy with the "Tourist Season" DLC for the last months.
While we love putting some secrets or teasers in our screenshots from time to time, this one actually is a billboard saying "Anno Union", part of a Twitch Drop from 2019, I believe ;)
“While the island was beautiful, the restaurant experience was a dower letdown! The wait staff were slow, and I was on to tinterhooks for entirely too long. The man sitting next to us kept carrying on about his bowels churning. Another man kept shouting about his friend never getting married. The newspapers provided were rife with anti-labor propaganda that was clearly meant to coverup the factory explosion during our stay. Some of the menu wasn’t available due to “something being wrong with one of their trade routes”.
Don’t even get me started on their lousy excuse for a “zoo” either, featuring 5 of the same tiger, and the rest predominately sea turtles or common cattle.
Final verdict: 5 Bentes out of 10, would not penetrate with kindness again.”
You know, when you put it like this…some of you people really build horrible islands to live in :p
Does Old World include Cape Trelawny?
Yes, when we day Old World we always mean the starting season and Cape Trelawney.
I love Orchards idea! I will plant them around just for prettiness :)
All this stuff sounds amazing, I'm so much looking forward for the new DLC!!
Agreed, it would be pretty cool if you could just plant Cherry Trees. Like, of an ornamental nature… 👀
Just wondering. Will there be twitch drops with this release?
Indeed, with details about that coming shortly before launch.
As someone who only came to the series when 1800 launched, I am absolutely floored by your dedication to post-launch development. Not just the dedication either, the truly brilliant and excellent execution as well!
I am absolutely in love with the compounding layers of complexity you add to this game, there’s truly nothing else on the gaming market like this! Both in terms of complexity/game style/ and dedication to continued development, refinement, and general support! You guys set a new standard!
I hope you guys continue to develop DLC & sequels at this caliber, because if so you can be certain I will remain a dedicated supporter/purchaser/and player of the content you guys put out!!
BRAVO!!!!! 👏 Edit: typos n’ such.
Thank you, it means a lot to us to be able to keep bringing joy to our players ❤️
So you can use all recipes to super boost certain parts of town?
If you can supply them all and have the space... you could, sure. But placing so many restaurants will take away plenty of space for residential buildings - which you want profit from the buff, after all
Release Stream on the 25th means the DLC will also release that day?
Indeed, as announced in last weeks blog.
I believe they said somewhere, maybe on the bus system devblog post, that you can build multiple hotels on a island.
Yeah, no limit on hotels. But while they can house plenty of tourists, with their size and the needs you need to fulfill, I'm not sure how useful they are for record building, tbh. Let's wait for "The High Life", though...
Not really... Even the hotel will fit inside it!
Yeah, that's the idea. Fun fact: The hotel's ground plate was bigger originally, but reduced to work better with residences.
I know this is old world stuff but doesn't it make sense if we would be able to have tourist in the new world? Who wouldn't want to tour a tropical climate?
In these lockdown and working from home times I can definitely relate to the allure of traveling to a tropical beach, but for Season 3 we wanted to focus on the Old World, which is structurally the centerpiece of Anno 1800, and where you spent by far most of your time.
Think of the Tourists as the kind of rich young educated people journeying across Europe on educational travels that we frequently saw in turn of the century literature.
The last sentence of the The Iron tower is what excite me the most, the "might indeed attract royal attention" may mean that the Queen will come to visit us on time to time? I really miss her after the Cape's storyquest
That’s an interesting theory!
Sure, that is true, it really depends on how you look at it. Out of curiosity - when developing new DLCs what considerations are taken in regards to balance - is it always done around the perspective of starting a new game and not the existing save games which are usually late game investors? There is a big shift in gameplay around the artisan -> engineer stage, where logistics and complex prodution become the main difficulty focus, while money takes a back seat.
This is particularly interesting in terms of Docklands - I can see how it can work as intended when done on the artisan level, but can get hugely out of control soon after, having more game-changing effects than all other DLCs combined. Also if that's something you can talk about - is there a possibility of a balance pass of sorts of Docklands, or are you satisfied with the way it works?
Both are taken into account, we want all DLC to ideally be useful at any point of your game. This is tricky, as you might imagine, yeah. But even if we're taking "late game": If you built your World's Fair and got 10k Investors, you technically are in late game, but your experience is vastly difference from someone with 500k investors.
On such a huge savegame, money will indeed not matter much anymore, but the optimization bonuses from the buffs might be interesting when chasing new records.
Wouldn't say we're super satisfied with what kind of "exploits" are possible but we're not planning any major balance changes right now. Several reasons, one is that changing the game's balance is always tricky when existing savegames rely on certain mechanics to work in a certain way. It could break savegames and would make a lot of people very unhappy. Another one is that the balance problem you mentioned is not solely tied to Docklands itself but also e.g. to certain items. That would bring us back to point one where changing the function of items now would also cause major problems for players using them.