Have the beta invites been sent?
No, but we'll definitely announce when we've sent invites.
Have the beta invites been sent?
No, but we'll definitely announce when we've sent invites.
Those blasphemous diagonal roads in the background will find no place in my efficient and square colonies
But otherwise cool stuff!
Taking note to specifically lock your version to diagonal roads only
Hello Anno Community,
As you might have guessed from the title, today’s DevBlog will focus on modular ships in Anno 117: Pax Romana. If you watched our segment at IGN FanFest, you have probably heard Manuel Reinher, Creative Director, talk about this new feature; therefore, let’s have a closer look at modular ships!
Since 1998, ships have always played a key role in Anno games: whether you were transporting tools after desperately buying the whole stock from the travelling merchants in Anno 1602 or efficiently coordinating trade routes in Anno 1800, you certainly ha...
Read moreHeya! There are no ongoing playtests right now, and we have not sent any invites to said tests yet either.
If you'd like to participate in future playtests, please sign up with your Ubisoft account via https://register.ubisoft.com/anno-117/en-GB
There is no other way to participate in playtests, I'm afraid. Should you have issues with your Ubisoft account, please get in touch with Customer Support: https://www.ubisoft.com/en-us/help/contact
Appreciate the post! We don't even need to do our own marketing anymore, this is fantastic! :P
But seriously: it means a lot to us to see our game recommended this way. We hope everyone picking up Anno 1800 in the sale is going to have a great time with our "baby".
Hi honey. How are the kids?
Good, good, the youngest is doing great, everyone loves it. And another one - the 8th - on the way, expected later this year.
Already decided on a name: will call the little one "Pax Romana" - beautiful name, no?
Oh, look, SoggyTowelette is back :D
We love reading posts like this <3
Happy to hear you're enjoying our game.
Hey Anno Community,
We have a packed Union Update with news for you today, so, grab some coffee or some posca and read on.
First: As some of you noticed, we currently have some issues here on the website with the login and comment feature specifically. We’re working on a resolution and hope to soon discuss Anno with you in the comment section again.
A few weeks ago we announced that we’ll be having beta tests later this year and opened registrations. You can still sign up for those playtests by following this link .
Since we have received some questions since: No, don’t worry, invites haven’t been sent yet. These beta playtests still lie a bit further in the future – you ...
Read moreThis is kind of a red-flag for simulation games. Also the UI is going to console-first, so I hope we can customize it on PC.
The UI design-approach is not console-first.
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As I said, that's the view of the empire in Anno 117, but who knows how things are really looking like.
Very pretty as expected and modular ships are a cool feature.
A bit disappointed by the depiction of this "Albion" and the idea that the Romans are "civilized" and they are not. I know Anno has always been about stereotypes but I like history and was hoping they would start to put some more effort into that part of the game
The Romans would definitely see it this way. How do we portray it in the game? - Well... let's wait and see.
I'd be interested if this works on a group of buildings too. There's rarely a scenario where a road surrounding a single building is needed - but building one around a 5x2 group of houses for example would be a gamechanger.
From the blog ;)
"This way you can quickly have a block of residences surrounded by a road – or a warehouse, like in the example below."
any chance you could share a rough estimate of the required specs? or is optimization not done?
Nothing we would be comfortable sharing yet at this point, optimization work is still very much ongoing.
I love how this has to have been written in part by a developer, calling "feedback units (i.e. pedestrians, animals, etc.)" gave me a good chuckle
Writing public-facing articles when you keep using internal names all day long is a struggle, I can tell you.
Holy shit, Bilbo Baggins quote!
I’m curious how the new calculations made for roads going to affect spec requirements, if it even does that
And a gameplay beta!? That was quite a surprise for me, it looks great considering they are just doing closed betas. The visual wave when placing a road kinda looks weird, but maybe they’ll change it with the release
Overall, I am quite interested in what they are coming up with. It looks like they are trying to give it an original identity while still keeping true to Anno. And I really appreciate that!
Also, what was that testimony about farms! 45 degree angled farms potentially?
Yes, that visual effect when placing the road is one of the reasons why the clip has the "work-in-progress" label on it ;)
In fact, in the most recent build it's already fixed, but too late for the blog I'm afraid.
And yes, farm fields are also impacted. A bit more on that in part 2 in March.
edit: also, glad someone appreciates the Bilbo quote!
But, but, making roads around buildings, thats like 40% fun gameplay for me in 1800.
You can still do that manually, of course, we do not want to take away your main (?) source of fun in Anno!
i'm okay with 45°. i'm glad it's not a complete free placement.
unrelated but has anyone been accepted for the playtest yet? or has there been any word about required specs yet?
We have not yet sent any invites for the beta test. We will let you know when that has happened (so people check their inboxes) but don't expect that to happen for a little while longer.
“The Road goes ever on and on,
Down from the door where it began.”
– Bilbo Baggins, The Lord of the Rings by J.R.R. Tolkien
Very few things in an Anno game would function without roads: they connect all the player’s buildings on an island, starting at the harbour and connecting lonely woodcutters, houses in the towns and every other little production outpost.
They enable the transportation of goods and visualize the delivery time and distance of said goods via transportation feedback units with carts or wagons. They play a key role in the city planning for players and help organize the different parts of an island.
And, lastly, all kinds of other feedback units (i.e. pedestrians, animals, etc.) spawn on them as well and make the world look livelier and more believable.
Importantly: They are sticking to the grid like everything else in...
Read moreYour efforts to produce all these shiny assets summarising various features and content of Anno 1800 are very impressive!
Have you considered bundling them in some kind of document? My point would be that there's a danger of all your great work getting "buried" here on Reddit at some point.