Anno 1800

Anno 1800 Dev Tracker




Yesterday


20 Jan

Comment

Originally posted by crispybacon404

u/Ubi-Thorlof can you already say if you are planning to bring back assistance tools like the statistics screen where you see statistics about production/consumption/inventory history/etc.?

This really was transformative to my Anno experience and the best update ever - I would happily have paid for that (maybe I shouldn't say thath ;) ). And judging by comments online, I'm not the only one.

Before that update, Anno at a later stage was just too much for me and felt overwhelming and I spent way too much time in text or excel files where I had to jot down numbers and track figures over time. I spent so much time counting buildings, calculating production needs, etc. I much more felt like a book keeper than playing the game and spent what felt like half my time outside of the game, looking at the notes I took. And that was just not very fun for me.

The statistics you introduced resolved all that in the blink of an eye and I now s...

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We're very aware how much value the statistics menu provided our players on Anno 1800 (including myself!). So, for Anno 117: Pax Romana, providing our players with such a management tool for their provinces is on the list.

Post

Hello Anno Community,

It is time for the third and final Community quest dedicated to Anno 117: Pax Romana – where we ask you to use your creativity and imagination to create something that will make its way into the game.

Your third and final quest

From statue designing to quest writing, you have had quite some fun in the past few months! And we have loved seeing your creativity and imagination being applied to Anno 117: Pax Romana. This time, we challenge you to design an island for Latium, one of the twin provinces under your stewardship. Latium is close to the heart of the empire, a place of luxury and tranquility, covered in wheat and lavender fields. Cypress trees adorn paths and provide much-needed shade during the warm summers. With its beaches, open fields and breathtaking views, this province makes the perfect retreat for the wealthy.

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Comment

Originally posted by Gingrpenguin

There was a bot (or intern)that let us know they'd done a thing with our comments

That was my team and me - but glad to hear you all liked it!

Comment

Originally posted by WineMom4Pinot

(I might've missed this but -) Will Albion or Latium be the 'main' session? Or will they be equal, like the Ecos vs Tycoons in 2070, and you can choose which to start and which to add later? That's my hope.
Or other?

You will be able to start in either of the two provinces and expand to the other if you so desire, so, neither is the "main" one from a gameplay perspective.

From a narrative perspective, Latium is the "home province".

Comment

Originally posted by 8wayz

Mini-games;
Will we have the choose your own adventure expeditions, or possibly something akin to the newspaper with the Towncrier playing a prominent role?

Religion;
I guess there will be a small clash between the roman gods and those of the local people. Not to mention Christianity and Judaism. How deep of a role do you plan religion to play in Anno 117?

Trade and passive trade;

Will there be special neutral traders like in Anno 1404 and will the passive trade mechanic from Anno 1800 be expanded upon? What about dynamic prices?

Sorry, missed that one last week - trickier questions :D

What I can say for now: Some systems in Anno 1800 very much fit to that setting (e.g. newspapers), just as e.g. the environment rating was a perfect fit for Anno 2070, but might not work so well in other games.

So, some features will return - others will not - and there'll be some new ones that fit the setting of Anno 117.

Neutral traders: You don't mean the likes of Archie and Kahina, but the off-map traders like in the first few games?


17 Jan

Comment

Originally posted by Ashamed-Photograph

gonna share something today?

Yeah, take a look at our social channels for a little teaser

Comment

Originally posted by Strider_GER

When can be pre order the Collectors Edition?

Hah, who said we're doing a Collector's Edition?

We first want to show you more of the game before we ask for your hard-earned money.

Comment

Originally posted by Trabolgan

Will there be aqueducts that increase farmfertility, like in Enbesa?

It would probably make sense to have aqueducts cause of the setting ;) How they work and what they do is a topic for another time

Comment

Originally posted by DadJuice

How is your day going :)

Good, today! Almost no meetings and: it's Friday! Happy Friday everyone!

Comment

Originally posted by Seilofo

Are you sticking to the announced release date?

If yes, why are you choosing to make a shorter marketing strategy compared to 1800? Any data you've collected?

The planned release date has not changed.

On the other topic I can't comment much: it's a purely communication-related decision, it's not related to the state of the game.

Comment

Originally posted by AloofConscientious

I CANT WAIT FOR NEW ANNO!!!!! ALSO CAN YOU GIVE US REASSURANCE IF UBISOFT GOES UNDER, ANNO WILL BE SAFE? ITS THE ONLY THING I LIKE FROM UBIIII

As dev team, we do not comment on business topics - but we are excited to show more of the game soon

Comment

Originally posted by neXITem

I'd love to know more about the changes made to the engine, and if buildings are still using a grid or is it more free form? stuff like that which most likely has been decided early in development.

That's good, some of those points we'll talk about in the coming weeks/months :)

Comment

Originally posted by DylanV255

Oooh, not the poster, but if you’re allowed to share: Mining and/or river sites, will they have an infinite supply like in 1800, or a limited one like in 1404/2070?

That'll follow in 1800's footsteps

Comment

Originally posted by erikleorgav2

I think I can speak for most of us when we would like anything. Concept art, finalized art, an animation, a tease of any kind.

Hmmm, we could start later today?

But yeah, expect more in the coming weeks - not things like full live gameplay streams, but definitely more insights into and glimpses at the game.


16 Jan

Comment

What do you wanna know?

Comment

Completely unbiased opinion: It's absolutely worth picking up the game for 15€!

But: I think that money is better spent on non-gaming expenses... DM me and I can send you a key for the game instead.


24 Dec

Comment

Originally posted by AgentQuackYT

And most shocking, it was from the same studio as Anno

No, completely different studio, completely different team. There are 3 German studios under the "Blue Byte" umbrella: Ubisoft Berlin, Ubisoft Düsseldorf (originally Blue Byte) and Ubisoft Mainz (originally Related Designs). And a team at Ubisoft Düsseldorf works on The Settlers, while Anno has always been a project at Ubisoft Mainz.


20 Dec

Comment

Originally posted by Midnight-IIx

Thank you.

Can we expect some DevBlogs on military specifically in the upcoming Anno?

And can you give us any hint as to whether there will be a form of passive / grand strategy military style? I know you may not be ready to share that info but maybe as a Christmas present? Haha

Of course. Like many other featuresof Anno 117: Pax Romana, we'll also go into detail on the combat side of things and how & why we're doing what we're doing in dedicated DevBlogs.

Comment

Alright, the topic always results in heated discussions, as we know very well. I'd still appreciate if you'd all keep it a bit more civil - and don't make up claims if you have nothing to back that up.

If you personally want war in Anno or not is very much an opinion, and everyone can decide for themselves if they want to engage with that mechanic: disable opponents or pick easy ones for a "no war" approach, or pick the harder NPCs for a challenge.

However, I feel there are a few points that I can add from an official perspective:

- Anno is not a city builder, correct. Anno really is much more than that and includes logistic and economy management, as well as diplomacy and - accordingly - war. None of these elements will be removed from the game as they are essential to what we perceive makes Anno, Anno.

- However: The picture (we have data, after all) is far more diverse than both sides of the front here make it look. The vast majority of our playe...

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