Anno 1800

Anno 1800 Dev Tracker




11 Mar

Comment

Originally posted by Kaankaan7

why not a frostpunk style building skin pack? i did really get such kind of impression. And building covering snow mod would be nice

Not sure where you got that from originally, but we are not planning something like that for Anno 1800.

As a fan of Frostpunk myself, though, the idea it kinda cool.


03 Mar

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Originally posted by pedrofromguatemala

:(

and I hope it stays this way until we're ready to reveal our new project. Let us have the joy of revealing it ourselves when the time is right ;)

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Originally posted by pedrofromguatemala

still zero word, rumor or leak about a next anno? its been a while

Zero


29 Feb

Comment

It's intended as a basic indicator telling you if your warehouse is filling or emptying for a specific good.

It's useful on a basic level especially in early game to see if you're e.g. running out of fish and might need to add another fishery to meet demand.

For a more detailed view, check the statistics screen (Ctrl + Q).


28 Feb

Comment

Certainly great to see the poll and read through some comments in this thread here.

And OP put it very well: we have both players not being a fan of huge islands and players who'd prefer us to get rid of islands and just give them large landmasses to build cities on.

For us, islands are an essential part of Anno and provide one of its core challenges: space management. The "standard" will therefore very likely remain normal islands (which, after all, also exist in different sizes) - however, that does not mean we're ruling out huge islands at all.

We certainly did learn some lessons from their implementation in Anno 1800, though, and also monitored discussions like this to hopefully find a solution that addresses some of the feedback.

Comment

To be honest, I don't fully understand what your idea is.

Do you want to allow players to decide what the needs are that need to be fulfilled? To replace e.g. fish with canned food for Farmers? Or give investors some beer instead of chocolate?

Or is it about categories, i.e. "they want food, but I can give them whatever I want as long as it's a food item"?

In both situations, there's a big balance question, since the efforts to create specific products of course greatly varies (i.e. champagne vs fish), which is currently reflected in the way these products are assigned to specific population tiers and the effects they have for the respective population tier.

That would require a very flexible system that has different values for each product for each population tier - and there are many open questions like: do Investors even get any bonus from fish, considering its super low production effort?


12 Feb

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Sorry for that, and I'm not sure we can do something about this anymore now, but here's the Anno Union page in question in case you haven't found it:

...

Read more

09 Feb

Comment

Originally posted by Icedraasin

Is that a "I know there will be another one because logic," or a "I know there's another one because I'm working on it,"? I won't bother asking any more questions because I know all staff will be under NDA about thing such as this.

I'm gonna do a pro move and quote from our blog from December 2022:
"While we do not have anything concrete to announce at this point, given the popularity of Anno 1800 it should not be a surprise that we are working on the future of Anno."

This statement is still true.

Comment

Originally posted by Purp1eC0bras

Its true. I love my PS5 but Steam/PC is needed for certain games. Anno is amazeballs on Steam. I thought I read that its coming off Steam in the near future so you better download what you need now

No idea where you read that, but there are no such plans. We (and other Ubisoft games) only returned to Steam in late 2022.

Comment

Originally posted by 416_LateNights

I'm sure you've heard the news. Ubisoft exec said customers need to get used to not owning games. If this comment about removing off steam is true, than it fits into that plan. I bought anno on uplay anyways. I don't care what platform it's on as long as it's not locked behind a monthly subscription.

There are absolutely no plans to remove Anno 1800 from Steam.

And regarding the subscription topic: This comment was solely related to subscription models (Ubisoft+ specifically, Ubisoft's subscription service) and has absolutely nothing to do with games that were purchased "normally".


08 Feb

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Originally posted by omgpickles63

With all of the love in my heart, what a bunch of nerds.

Thank you!

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Originally posted by Loose_seal-bluth

I’m literally shaking right now!

We need to make our demands clear. I will destroy one residence a day in my city until we no longer have capitalized species. The ball is in your court Ubisoft. I hope you make the right decision!

Expecting at least weekly updates on your city

Comment

Anno 1800 was far too successful to be the last Anno ever ;)


06 Feb

Comment

Originally posted by ManOfTheForest

u/Ubi-Thorlof are such slowdowns/game freezes a known bug?

Not really, or at least it's not something that I remember us receiving reports about in recent times, sorry :/


01 Feb

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Originally posted by Admirable-Milk7763

Or just slow it down to real time, or 1 min per sec, or something like that; that would be the same thing as a pause. It looks beautiful but it's no fun having to leave my planning because of some fire in another region, or an expedition, or whatever. Plus there are so many controls to learn and production pieces to optimize it's impossible to keep up. Like the other guy said, about 10 hours in the game goes from amazing to "this is too much like work" to "screw this, I'm going to play Need for Speed Rivals just so I can relax".

Hey, as I wrote above, we're aware of the sentiment you (and others) shared, but due to the technical limitations, this is nothing that will be implemented for Anno 1800.

Comment

This little ad was produced for Season 4's third DLC (New World Rising), see the mentioning of Manola and electric scooters, back in 2022.


25 Jan

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We (and Ubisoft as a whole) are focusing on the key languages which - from our experience and data - make up the majority of our player base and/or are relevant in specific regions (and unfortunately, Brazil is nowhere near the top 5, I'm not sure where you're taking your data from).

As fhackner3 said below, we have read the feedback regarding a PT-BR localization for future projects and will keep that in mind, but there are no plans to add more languages to Anno 1800.


23 Jan

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Originally posted by MemnochThePainter

When you say "next" project, I hope that means current project?

Well, "next" project as in "the next one to release". So, yes, for us it's "current" and for all of you it's "next after Anno 1800" :P


22 Jan

Comment

Originally posted by lions2lambs

I wish we had a season 5 of Anno 1800 given how long even an announcement is taking on the next game.

The thing is: if we had done a Season 5 (design and technical considerations aside), any news on our next project would have been delayed even further.


09 Jan

Comment

Originally posted by magicpigs

LOL. I call bullshit on it. It was definitely an epic exclusive with money changing hands. The fact it can be bought on ubi's own store is just a concession from greedy old tim sweeney

Fancy an epic simp trying to deny this when ubi itself came out and declare that they are "partnering" epic on anno games.

Thanks for that reply after a year. A random stranger trying to educate me about Anno 1800’s development was just the laugh I could use today ;)