Ubi-Thorlof

Ubi-Thorlof



15 Nov

Comment

Originally posted by Trebonianus0815

So does that mean with will get so alternativ skins?! 😀  I would also be quite disappointed, if it would just contain, flags, arches, gates, pavement and fences.  

*just read your latest comment   Where you answered my question   But what would you say is the philosophy of these "Cosmetic-DLCs"? Some of them contain ornamental buildings. 

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Well... it's quite a colourful pack, that could also include skins, of course...

It's not about ornamental buildings as such, but about the huge ones that Seilofo was asking about. Sure, the rollercoaster, swan pond or the ice rink are larger structures (that's why there's also just always only one of them in a CDLC, if any) but I believe not quite what the original comment was about.

The philosophy is to provide additional, purely ornamental content with no gameplay impact. It's to provide players with more options to bring their cities to life and/or create themed areas (a Christmas market, an old town, etc.) in their cities.

Visual clarity is also important in Anno, i.e. players should see on first glance and without UI help what they're dealing with (that's a factory doing smelting, this place is cooking something, that's a residence, that's a public building, and so on). That also applies to the CDLC, where even larger structures should be clearly ide...

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13 Nov

Comment

Originally posted by Seilofo

Of course, that's why I'm not surprised. You decide the scope, and you've got bigger fish/garum to fry right now. But it's something to keep in mind for the future.

Oh, it's not Anno 117 that's the reason here. Our design-approach for Cosmetic DLC was that we want it to be smaller objects that fit well into cities (or landscapes) to fill up any "empty" tiles and are as flexible as possible.

Most cosmetic packs have a larger structure included (e.g. the bath in the Steampunk pack, the large swan pond in the City Lights pack, etc.) but the rest of the pack focuses on smaller to medium-sized structures.

Large structures (the big ornamental building you mention) are very expensive in terms of workhours; that would mean that (considering the 5€ price tag for CDLCs) there would be VERY few of those in one cosmetic pack. Additionally, from our perspective, putting all this effort into such a huge building (let's use the Cathedral example) and then not having it have any gameplay impact would feel like a waste. There's also a good chance of it not matching player expectations: us adding/selling a huge Cathedral but not giving it any ...

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Comment

Originally posted by Sninz_

Looks like valentine's day or something

It's not themed to a specific real life event ;)

Comment

Originally posted by Seilofo

Some big ornamental buildings would have been nice. This is more of the same, not surprised, but a bit disappointed

I understand the wish for ornamental buildings, but that's not within the scope for the Cosmetic DLC and also not part of our design philosophy for these packs, I'm afraid.


07 Nov

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Hello Anno Community,

It’s November, going outside is becoming increasingly uncomfortable and 2024 is slooowly nearing its end. Before that, however, here are some updates and announcements from us for the end of the year: Let’s talk about the two previous Community Contests and the upcoming livestream.

Quest Design Contest

We’re excited to announce the winner of the second Community Contest.

You have spoken, and with a small but decisive lead, the “Weapons from the Stars” quest concept (link) took first place! (30% of the votes, followed by In Vino, Veritas with 24%) Clearly, the hunt for special metals to forge something unique for the peo...

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04 Nov

Comment

Originally posted by VanillaDust-

Bought the console edition recently and I’m loving it- heard about tractors and silos from one the DLCs. Only can find cosmetic dlcs, and some have said they’ll never releases these for console- is this still the case?

That is still the case, yes. We are not planning to release any of the gameplay DLC that exist on PC for the console version, sorry.

Comment

Originally posted by NormanTolliver

Maybe this is more of a Ubisoft question than an Anno question, but is it possible to start 1800 over again completely from scratch? By that, I mean no achievements, no saved games, or anything else. Just a brand-new completely blank slate. I want to load Anno 1800 on a new PC and start completely fresh. Is this possible?

Achievements: no, those are bound to your Ubisoft account.

Savegames: You can delete all of your savegames if you so desire, and also deactivate cloud syncs in Connect. That should mean that on a new PC, no old savegames should be present.


31 Oct

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Can anyone who has this (or similar) issues please let me know if you're using any mods?

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Just gotta say, that we're impressed (or frightened?) every time someone posts their Anno 1800 playtime.

Hope you don't forget about coffee breaks.

Comment

Originally posted by The_Wkwied

How many entries were received?

Over 120 total, if I remember correctly.


30 Oct

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They have not - yet.

But we'll soon start dropping some hints and have more info in the second half of November.


29 Oct

Post

Hello Anno Community,

Here we are, at the end of October, ready to launch the final phase of our second Community Contest: the voting!

Back in September, we challenged you to write a little in-game quest for Anno 117: Pax Romana – tied to the region of Albion and featuring buildings, people and themes of this region.

 

We ended up receiving so many entries that we had to adjust our internal timeline for the start of the voting. It took us longer than planned to settle on our five favourites from the far over one hundred quests that we received.

A huge THANK YOU to everyone who submitted thei...

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24 Oct

Comment

Originally posted by trollkorv

Something tells me that's isn't random at all, lol. I'd love a viking Anno 900 at some point, but I don't think it it'll happen for a while now.

You try to pick to an example that clearly makes little sense... and people end up thinking it's a teaser of sorts. You really can't win...


18 Oct

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How are we creating the vision for a new Anno game? Which challenges do we need to face when working on the concept of a new game? Let’s dive into the topic of designing an Anno game together with our Game Director Jan Dungel!

 

For this blog, we’ll first go a bit back in time to the beginnings of Anno 117: Pax Romana. Then we talk about the roles of Game Director and Creative Director in our team and about our overall approach to Game Design.

This is the first of two blogs on this subject: the second blog will go a bit more into the day-to-day work of the Game Design team on Anno 117.

First Steps

So, a little while ago, Anno 1800’s postlaunch was still ongoing and we started working on the console version, a small group of the team here in Mainz started brainstorming on the next project. Clearly, we wanted (and needed) a new project to follow after Anno 1800 – but what ki...

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16 Oct

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Originally posted by asterix1592

Am I corect in assuming that announcements for Beta tests will be on Anno-Union

Not just there, but yes, all big announcements for the game will of course also be featured on the Anno Union.

Comment

I assume it's not specifically about beta-testing (beta tests like e.g. a Closed Beta will be announced publicly and will have pulic sign-up phases) but playtests in general?

One good way for a chance tobe selected for playtests (which we have used for the past ones) is signing up here: https://playtest.ubisoft.com/

We're working closely with User Research Labs at Ubisoft to organise (remote and in-person) playtests, managing the surveys etc.


08 Oct

Comment

Originally posted by playwrightinaflower

the person who hosts the match [on PS5] has to stop playing at the exact same time the other person does. cuz if they continue to play you will have to start a brand new one. I tried multiple different times to play with a friend and we could never continue the same game that we had played the day before

That sounds... not ideal. Have you put in an Ubi support ticket?

Maybe /u/Ubi-Thorlof would be able to shake some trees and see what falls out (thank you!).

Especially since on PC it is the exact opposite - it is super flexible, and you can even load and play a coop game alone (without the other player(s), save, and then load the newer save with all previous participants again!

Phew... first time I've personally heard that, but it does indeed not sound ideal. I'd still advise creating a support ticket, but I'll also see if we can investigate on this.

Comment

Originally posted by Let-Rich

Are you guys planning to do any ray traced graphics in the Anno Pax Romana?

We'll definitely talk about the tech aspects and the PC version specifically at some later point.


04 Oct

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Originally posted by 8wayz

When can we expect a deep dive on how you create and work on island topography maps, Thorlof? I am especially wondering about elevation and special topographical features like rivers, waterfalls, volcanoes, swamps and more. :)

Some time at the beginning of next year (exact timing TBD) we're planning to showcase the work of the Level Art team, including island shapes, rock textures - and waterfalls :D


03 Oct

Comment

Originally posted by S_Inquisition

Do we know if they are using the same engine as 1800? I hope so, my 3060 can barely keep up with that game

Yes and no. We're using our own, proprietary engine for all Anno games since 1701. Since then, it has of course seen massive overhauls in terms of its toolset, the graphic technologies it supports etc. We tackled the topic about 3y ago in a DevBlog, if you want to know more: https://www.anno-union.com/devblog-the-anno-engine/