With Ubisoft aiming for another anno title after the current season, what are you `Quality of Life` things, you would still like in the game. Try to stay away from mega features (i.e. the forever `land combat` of `Eastern DLC`, or my own wish to `load ships series on docks`). Also, try go give some context what you expect of the feature. Also please consider the learning curve of the game, in stead of only end game content. My suggestions:
- Enable the `Peace Timer` on storyline handovers of islands
- Now, on handover of a storyline island, there is no peace timer set on it and be attacked immediately. In the New World and Enbesa you cannot build guns however on settling.
- Defeat reason on `End Screen`, which would help new people learn from their mistake such as:
- Bankruptcy
- Because of passive trade
- Because of negative income
- Lost storyline island
- Ditchwater
- Prosperity
- La Isla
- Bankruptcy
- Liquidity graph, with a delta listed
- This would help a lot of new people struggling with liquidity and bankruptcy, because you see passive trade hikes, next to the income ticker (which is a bad liquidity indicator, especially since it is not a rolling average).
- `Consumption` tab in Statistics
- See where a product is consumed in your empire.
- Easy to downscale islands with lots of production chains
- Big wish in the min-max community
- See where a product is consumed in your empire.
- Make it possible to set "accept no visitors" on a public mooring.
- Add an option in statistics to disable "communication" needs in `population tab`.
- The mail is system is commonly regarded as a rushed implementation and experienced as hard to manage. I.e., it should be range based in stead of radius based or should allow overlap, also you cannot set a minimum stock on source islands, creating wildly fluctuating population and income levels, very unreliable to build a game upon. When supplying skyscrapers with overseas email, especially on high upkeep costs, you can shoot in deep red very easily.
- Do not show a "Contract Warning" on docklands offers that are maxed out on deliveries, it does not offer any insight for managing your contracts.
- Allow dragging / dropping around contract cards in Docklands, so you can switch the layout, without needing to switch several products on each card.
- Secondary this would keep the trade history intact.
- Add regional tabs like in the Trade Route menu to other menu's
- Charter routes
- Trading post
- Warehouse
- Production (statistics)
- Storage (statistics)
- Add regional smart filters for regions from Warehouses in `Trade Route` selection menu
- When adding an island in the New World, Artic or Enbesa, the smart filter used in Trade Route menu should behave like the smart filter on the island.
- Connect the peace timer to the island and no the `Trading Post`
- In Expert Mode, you cannot move a Trading post, but an island can be settled after removal of the Trade Post, since the peace timer is connected to the `Trading Post`
Edit to add:
- "Return to last task" button on a ship: so a ship can return to a follow order or a patrol pattern.