Original Post — Direct link

Having to interrupt my canals, for a tiny bit of road, to transfer electricity just looks bad.

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over 2 years ago - /u/Ubi-Thorlof - Direct link

Originally posted by UTUSBN533000

that's a cheap way of saying "we're lazy and don't want to do extra work"

Pieces considered a functioning road are vastly different from pieces without any gameplay function (ornaments) cause multiple factors are suddenly relevant - not just electricity but also fulfillment of needs, transportation of goods, buses, ... All these points would need to work and be tested for this case. And, as someone else pointed out: visually the stairs would not work with any kind of cart or car and cause all kinds of glitches and issues.

Additionally, the Cosmetic DLC specifically are designed to have no gameplay impact/function. We want to stick to this "rule" in order to make sure they're clearly separate from the regular DLC.

over 2 years ago - /u/Ubi-Thorlof - Direct link

Originally posted by Lorelei_of_the_Rhine

I understand the reasoning. I'm also sad that the raised bridge don't allow ships.

That's all great feedback and we learned a lot about limitations we currently have that are "standing in the way" of certain player requests.

However, some things are very hard to change in a live game - or at least hard to change without breaking other things - when systems are already finished and working in a certain way.