Original Post — Direct link
3 months ago - /u/Ubi-Thorlof - Direct link

Originally posted by S_Inquisition

Do we know if they are using the same engine as 1800? I hope so, my 3060 can barely keep up with that game

Yes and no. We're using our own, proprietary engine for all Anno games since 1701. Since then, it has of course seen massive overhauls in terms of its toolset, the graphic technologies it supports etc. We tackled the topic about 3y ago in a DevBlog, if you want to know more: https://www.anno-union.com/devblog-the-anno-engine/

3 months ago - /u/Ubi-Thorlof - Direct link

Originally posted by 8wayz

When can we expect a deep dive on how you create and work on island topography maps, Thorlof? I am especially wondering about elevation and special topographical features like rivers, waterfalls, volcanoes, swamps and more. :)

Some time at the beginning of next year (exact timing TBD) we're planning to showcase the work of the Level Art team, including island shapes, rock textures - and waterfalls :D

2 months ago - /u/Ubi-Thorlof - Direct link

Originally posted by Let-Rich

Are you guys planning to do any ray traced graphics in the Anno Pax Romana?

We'll definitely talk about the tech aspects and the PC version specifically at some later point.