Do we know if they are using the same engine as 1800? I hope so, my 3060 can barely keep up with that game
Do we know if they are using the same engine as 1800? I hope so, my 3060 can barely keep up with that game
Yes and no. We're using our own, proprietary engine for all Anno games since 1701. Since then, it has of course seen massive overhauls in terms of its toolset, the graphic technologies it supports etc. We tackled the topic about 3y ago in a DevBlog, if you want to know more: https://www.anno-union.com/devblog-the-anno-engine/
When can we expect a deep dive on how you create and work on island topography maps, Thorlof? I am especially wondering about elevation and special topographical features like rivers, waterfalls, volcanoes, swamps and more. :)
Some time at the beginning of next year (exact timing TBD) we're planning to showcase the work of the Level Art team, including island shapes, rock textures - and waterfalls :D
Are you guys planning to do any ray traced graphics in the Anno Pax Romana?
We'll definitely talk about the tech aspects and the PC version specifically at some later point.