Original Post — Direct link

Originally posted by erikleorgav2

The devs are dirty teases.

Dirty teases

Yes

Originally posted by MobiusF117

Lavender, probably.
It was used a lot in the Roman empire for perfume, so likely for a luxury item.

They pretty much used that shit on everything.

The name lavender (lavanda) comes from the Romans, as it means "things to wash", which should tell you everything you need to know.

It's indeed lavender! If you close your eyes, you can smell it through the screen.

Originally posted by Tomatenfanatiker

What we know so far:

Diagonal Roads and Expanded Grid
Good – This tweak improves aesthetics and planning, but it feels like a minor change that doesn't impact the core sandbox experience.

Modular Ships
Mixed – While the concept adds some customization, I’m not convinced it offers real strategic depth beyond a flashy gimmick.

Predefined Starting Provinces
Bad – Restricting players to specific provinces undermines the freedom that has always defined the Anno sandbox experience.

New NPC and Diplomacy System
Mixed – The idea is promising, but without clear gameplay impact yet, it might complicate things without adding substantial value.

Cross-Platform UI Optimization
Good – A smoother, more intuitive UI is welcome, though it doesn't address the deeper issue of lost sandbox freedom.

Enhanced Economic Integration in Ships
Mixed – Integrating economic challenges with naval mechanics could be interesting, but it risks overcomplicating an already solid system.

Not quite sure what you mean with the "Starting Provinces" part.

On the contrary, Anno 117: Pax Romana gives you more choice compared to Anno 1800 since you can choose to start in either province when starting a sandbox game.

The campaign, as in Anno 1800, might occasionally restrict you in some regards for narrative reasons, but that's a different story (hah, story!).