13 days ago - Ubi-Thorlof - Direct link

Hey Anno Community,

We are here, once again, with a brand-new Community Contest for you! This is the second contest dedicated to Anno 117: Pax Romana, where we ask you to use your creativity and imagination to create something that will make its way into the game.

Your second quest

Whilst for the first contest we’ve asked you to sharpen your pencils and draw your own statue, this time around we challenge you to write a quest set in Albion, one of the twin provinces under your stewardship.

Just like the previous contest, you will need to follow some rules for your submission:

  • For the structure of your quest, please follow this template
  • Entries can be submitted in English, French or German
  • The quest giver must work in one of these buildings:
    • Farms (wheat, flax, sheep, …)
    • Mines (iron, copper, …)
    • Market
    • Brewery
    • Bakery
    • Mill
    • Hosier
    • Grammaticus (Roman school)
    • Shipyard
    • Brooch and Torc Maker
    • Cloak Maker
    • Smith
    • Eel catcher
  • The theme should clearly fit the setting
  • The quest must be set in Albion, the Celtic province
  • The quest can have up to 5 objectives maximum (objectives = what the player has to do to progress in the quest)
  • Each person can submit only 1 quest
  • You have time until 22nd September to submit your entry
  • Entries must be submitted to this e-mail address: [email protected] using the subject “Community Contest: Quest
  • Entries must not infringe on any copyrights of third parties
  • Entries that have been created using AI tools will be excluded

And here are some recommendations from the Narrative Team:

  • Make sure there is motivation for the quest giver, and importance for the Governor (you!) to care about the quest and act on it.
  • Remember that for the objectives you can use different quest types: goods delivery, decision, picture puzzle – you choose!
  • If you feel like have an amazing idea revolving around other professions or places that were not mentioned above, feel free to add them in your questline, we might be able to adjust it to fit the game afterwards

Here’s an example for you:

Title: Where’s my wheat?
Quest giver: Mill – Miller

Intro dialogue: [Miller] Governor, I need your help. My last wheat delivery has mysteriously disappeared, but I urgently need a new batch in order to get the flour ready for a special delivery to Rome.

Objective 1: After the last cargo of wheat has mysteriously disappeared, a local miller asks for your help in gathering and delivering the wheat needed for the mill to prepare flour for an important delivery to Rome [goods delivery]. Once you deliver the wheat, the miller thanks you and gifts you a reward.

Objective 2: However, it seems that overnight the new cargo has mysteriously disappeared again and the miller asks once more for your help, this time to investigate and search for the culprit. The miller gives you some hints, but it’s your time to search for the wrongdoer who has been stealing the wheat [picture puzzle].

Objective 3: You find the culprit and by all surprise it’s a flock of sheep! The overly demanding (and extremely smart) sheep had grown bored of the food provided by the farmer, and took advantage of the night and the sleepiness of the farmer to sneak out, looking for food. It’s now your turn to decide whether to punish the careless farmer or let them go with a warning [decision]. If you decide to punish the farmer, the miller will give you a reward [option A]. If you decide to let the farmer go with a warning, the farmer will have a reward for you instead [option B].

Outro dialogue:

  • Option A (miller): A fair punishment, Governor. Take this, as a sign of my gratitude!
  • Option B (farmer): You’re too kind, Governor! I promise I will take better care of my flock. Take this, as a sign of my gratitude!

If you’re looking for some inspiration to get your creativity flowing, check out this DevBlog on the world of Anno 117, or this deep dive on Romanization!

Once the submission time is over, we will review your entries and select our favourite quests with the help of the Narrative Team. The finalist entries will then be published on the Anno Union, and it will be your turn to decide the winner of the contest by voting for your favourite quest. Voting will take place at the end of September.

We hope you are as excited as we are for this contest and, most importantly, have some fun while writing your quest – we cannot wait to read your entries! In the meantime, for any questions feel free to comment or reach out on our social channels listed below.

*We reserve the right to make adjustments to the winning story in order for it to fit the narrative of Anno 117: Pax Romana.

Der Beitrag Union Update: Community Contest – Write a Game Quest erschien zuerst auf Anno Union.