Original Post — Direct link
over 2 years ago - /u/Ubi-Thorlof - Direct link

Just to provide some context here ;)

We're of course not ignoring issues to talk about Easter Eggs (Lotta and me, who wrote the blog, are also not much help in fixing trade route bugs, to be honest). But before releasing a patch, the issue itself has first to be found and fixed. Plus, we always bundle multiple bugs for a Game Update and each update goes through a roughly 1 week validation period to test the fixes/changes. So: Things take a while, releasing an update for a single bug after just a few days is not realistic. Additionally, this particular issue only affected some savegames and not all players, meaning the investigation and fixing tend to take a bit longer.

Long story short, though: The issue should be fixed with Game Update 12.1 next Tuesday.

over 2 years ago - /u/Ubi-Thorlof - Direct link

Originally posted by uberjack

would it help if you got more affected savegames to investigate? I just assumed it was a pretty widely spread bug and since I read here that the devs are already aware, I didn't bother getting in touch myself.

Should the issue still be present for you after next week's update, we'd definitely appreciate receiving more affected savegames to further investigate the causes. For the time being, on all savegames we received, the fix seems to work (final validation is still ongoing).

over 2 years ago - /u/Ubi-Thorlof - Direct link

Originally posted by MateuszC1

Thank you for the explanation. I hope that you can still appreciate a decent meme. ;-)

We always appreciate memes :P

over 2 years ago - /u/Ubi-Thorlof - Direct link

Originally posted by cjnewson88

I know this is a modders issue, but any chance, while you're looking at trade routes, at fixing the issue where ships are waiting waaaaay off the coast to dock instead of closer in? Or the issue where the ship gets to the location where it should be assigned a pier to dock at, and it skips docking and goes onto the next leg of the trade route? I know these are caused by mods but I'm sure there is a tweet you guys can do to fix it :-)

If it's caused by a specific mod (do you know which one?) maybe that's something the modder can look into themselves?

The chance for us to investigate and fix an issue that only appears when using a certain mod is rather low. That would mean taking resources from a bug fix for the main game and all players to fix something specifically that "breaks" when using mods. And as you can see by the meme here, our normal workflow is already causing "complaints".

(no offence, I understand it's a meme and not 100% serious)