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I just want to pitch an idea and I want to know how would you develop it. How would you implement a tech tree in Anno games and how would it work. Should it be implemented in historical Anno games or should it be used in futuristic games and how.

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about 1 year ago - /u/Ubi-Thorlof - Direct link

First you'd need to define what a tech tree actually is ;)

Is it a separate "research tree" to e.g. unlock a new unit or a production boost? (Anno 1701 had a research building that was central to progression, for example, Age of Empires has a variety of researchable upgrades, ...)

Or is it simply the option to progress (in potentially different branches)?
Cause the latter technically already exists in Anno: You progress continually throughout the game, unlocking new production chains, services, ships, ...

What we don't have, of course, is the tech tree itself: No way to see all these upcoming unlocks before actually reaching them. That might be a neat feature though (<- personal comment; no, we don't plan it for 1800)