Something I wish for:
Performance is one thing, but I think they won’t abandon the multiple region feature. It’s too good when you experience it. And yes, they need to fix it.
Something I really loved and felt betrayed by in the Anno 1800 tutorial campaign is that it was only there when you saw this: ACTIVE FISHING with dynamite or nets.
Nate's treasure hunting was awesome. We need more of these things—exploring islands for treasures, hidden items. We already press CTRL+SHIFT+R to be in first person, which was awesome.
We need a character that we can take care of, like in SimCity. You can choose a random citizen and become that individual, progressing in the game while taking care of them. Then, you could lose them forever after they die in a ship battle, a storm, or become a random commerce person making trades. There’s so much we can do with this, and it’s already in the game, but it lacks a focus on a single character and instead focuses on shallow features. I really enjoyed the uniqueness of the tutorial, where you were someone called to become a leader and solve a problem with interactions in the game, like the dynamite with the fish at the start, and the scenarios where you explored temples and completed mini quests.
I wish they took note of mods and implemented them somehow into the game. For example:
- Be able to change AI colors.
- Be able to zoom in/out more, like the mod that breaks the zoom limit.
- Make each AI have an individual difficulty setting. I love the interactions with HUGO and ALONSO, but Hugo is too easy to handle. I wish he were more challenging to deal with.
- Add colorblind accessibility for townspeople. Since I use a mod to check the supermarket's reach limits, the original color is too bland. Or give us a radius like in previous games, but I prefer the road style since upgrading roads reaches more people.
- Make a more complex production tree and allow for adding multiple crazy needs for townspeople, for those who want a more challenging game. Like the "Production Works" and "Needs Mod" that carry over more needs. Let us customize the gameplay further in the "custom settings" menu.
- More complex AI defense. We love to let the AI build a massive number of ships and create bigger battles that make us nervous to fight them.
- DLC skin variations for all building packs. It’s fine, but they miss a lot with the public service buildings. It’s weird to see a pirate-themed town with a modern police station, haha. Let me build a pirate town with custom skins for each city. (Yes, there’s a mod called MILITARY-PIRATES that fixes this, but I wish there were skin variations for a potato farm based on each theme.)
- VISUAL FILTERS / WEATHER MECHANICS / DAY-NIGHT CYCLE WITH EFFECTS / SEASONS IMPACTING POPULATION. Something I love in Anno 1800 is when you discover the weather quest and can activate it. But if you play Anno 1404 and jump into Anno 1800, you lose the color filters of the medieval or industrial aspects with their grayer tones. Everything looks the same on each island, just with different town skins. I use reshade mods for this, and it looks awesome. And seasons—winter, fall, spring, summer—with filters on? That could be amazing!
- FREE FARM CROPS PLACEMENT. Let us build freely to make the town look beautiful and natural.
- Ornaments should be free with no placement limit. I’m talking about the zoo ornaments, museum, etc. If they made this in Anno 117, they should make it a feature, not a mod.
- Rivers in the next game should be useful and not just an island difficulty (again, a mod solves that).
- I’m pretty sure this will happen: VIKINGS instead of pirates. But I hope they implement them as AI, or this time, you become the pirates or Vikings fighting against the world. I wish I could become a pirate in Anno 1800, but I hope they include Pompey Vikings and pirates.
- Sea monsters, storms, tornadoes—something we can fight, not just the AI. Something to fight for rewards or special materials. Whale hunting, fishing, and exploring island temples like the scenarios did—something to do in the background while your islands are running.