They both had very few skins compared to the old town dlc. Like the gothic pack didn’t even have a skin for the church or engineers/investor residence. So as soon as you started getting to those tiers your city no longer looked gothic…
They both had very few skins compared to the old town dlc. Like the gothic pack didn’t even have a skin for the church or engineers/investor residence. So as soon as you started getting to those tiers your city no longer looked gothic…
But it had more ornamental items than the Old Town CDLC (and a skin for Hospital + Pub). Skins for all residence types with each themed CDLC would unfortunately be out of scope - we would need to not only increase development time, but accordingly also the price to reflect that.
The only time we did skins for all population tiers was the "Vibrant Cities" Pack which was, to be honest, in terms of content far larger than the other CDLC - and also only included skins, no ornaments.
Don't want to burst your bubble, but the devs have clearly stated that they have moved on and are working on the next game. Cosmetic DLCs will always be just that: cosmetic, with no gameplay changing additions
They did state this, indeed. And it's still true: only the three Cosmetic DLC next year, no gameplay content.
Any chance you guy gave us a little quest to repair castle in Crown Fall and manola, I would love to repair both of those. :)
I'm afraid we're not going to do any more gameplay content for Anno 1800, that includes quest chains and new monuments, like those two castles.
It's could add more like asia DLC, explorer new map type and new building. But ah well, is it because money issues, not enough profit or game engine limited/issues or Team Anno Developer got tired of working on Anno 1800 and want to move next project?
Edit: I am just curious
There are definitely some technical and design limitations to consider, but we also wanted to move on to a new project, yeah - and full development on a new game and large DLC for the previous game at the same time is out of scope for a team our size.