What do you wanna know?
What do you wanna know?
I think I can speak for most of us when we would like anything. Concept art, finalized art, an animation, a tease of any kind.
Hmmm, we could start later today?
But yeah, expect more in the coming weeks - not things like full live gameplay streams, but definitely more insights into and glimpses at the game.
Oooh, not the poster, but if you’re allowed to share: Mining and/or river sites, will they have an infinite supply like in 1800, or a limited one like in 1404/2070?
That'll follow in 1800's footsteps
I'd love to know more about the changes made to the engine, and if buildings are still using a grid or is it more free form? stuff like that which most likely has been decided early in development.
That's good, some of those points we'll talk about in the coming weeks/months :)
I CANT WAIT FOR NEW ANNO!!!!! ALSO CAN YOU GIVE US REASSURANCE IF UBISOFT GOES UNDER, ANNO WILL BE SAFE? ITS THE ONLY THING I LIKE FROM UBIIII
As dev team, we do not comment on business topics - but we are excited to show more of the game soon
Are you sticking to the announced release date?
If yes, why are you choosing to make a shorter marketing strategy compared to 1800? Any data you've collected?
The planned release date has not changed.
On the other topic I can't comment much: it's a purely communication-related decision, it's not related to the state of the game.
How is your day going :)
Good, today! Almost no meetings and: it's Friday! Happy Friday everyone!
Will there be aqueducts that increase farmfertility, like in Enbesa?
It would probably make sense to have aqueducts cause of the setting ;) How they work and what they do is a topic for another time
When can be pre order the Collectors Edition?
Hah, who said we're doing a Collector's Edition?
We first want to show you more of the game before we ask for your hard-earned money.
gonna share something today?
Yeah, take a look at our social channels for a little teaser
Mini-games;
Will we have the choose your own adventure expeditions, or possibly something akin to the newspaper with the Towncrier playing a prominent role?Religion;
I guess there will be a small clash between the roman gods and those of the local people. Not to mention Christianity and Judaism. How deep of a role do you plan religion to play in Anno 117?Trade and passive trade;
Will there be special neutral traders like in Anno 1404 and will the passive trade mechanic from Anno 1800 be expanded upon? What about dynamic prices?
Sorry, missed that one last week - trickier questions :D
What I can say for now: Some systems in Anno 1800 very much fit to that setting (e.g. newspapers), just as e.g. the environment rating was a perfect fit for Anno 2070, but might not work so well in other games.
So, some features will return - others will not - and there'll be some new ones that fit the setting of Anno 117.
Neutral traders: You don't mean the likes of Archie and Kahina, but the off-map traders like in the first few games?
(I might've missed this but -) Will Albion or Latium be the 'main' session? Or will they be equal, like the Ecos vs Tycoons in 2070, and you can choose which to start and which to add later? That's my hope.
Or other?
You will be able to start in either of the two provinces and expand to the other if you so desire, so, neither is the "main" one from a gameplay perspective.
From a narrative perspective, Latium is the "home province".
u/Ubi-Thorlof can you already say if you are planning to bring back assistance tools like the statistics screen where you see statistics about production/consumption/inventory history/etc.?
This really was transformative to my Anno experience and the best update ever - I would happily have paid for that (maybe I shouldn't say thath ;) ). And judging by comments online, I'm not the only one.
Before that update, Anno at a later stage was just too much for me and felt overwhelming and I spent way too much time in text or excel files where I had to jot down numbers and track figures over time. I spent so much time counting buildings, calculating production needs, etc. I much more felt like a book keeper than playing the game and spent what felt like half my time outside of the game, looking at the notes I took. And that was just not very fun for me.
The statistics you introduced resolved all that in the blink of an eye and I now spend 95% of my game time really in the game and can focus on playing and enjoying the game, instead of trying to figure out and calculate numbers the game already has and doesn't show me.
Seriously, the DLCs were great and all but the best thing you added to 1800, at least for me, was the statistic tools and I so hope they will make a comeback. I can't imagine playing Anno without again.
We're very aware how much value the statistics menu provided our players on Anno 1800 (including myself!). So, for Anno 117: Pax Romana, providing our players with such a management tool for their provinces is on the list.