Original Post — Direct link

I was wondering if we could ask the Devs for a dedicated servers, to prevent running the multiplayer sessions via p2p. Technically it would be possible, just to force pause the game until all players are back online.

This would increase the game performance insanely, bc you let the server compute the game mechanics and the clients only compute graphics

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5 months ago - /u/Ubi-Thorlof - Direct link

Heyho!

I'm prefacing this by saying that we would not work on this anymore either way since we're done in terms of development for Anno 1800.

Even that aside, however, I'm not 100% sure what your main goal with this would be - is it the performance aspect? Or are you hoping/expecting also other changes/improvements to the multiplayer?

14 days ago - /u/Ubi-Thorlof - Direct link

Originally posted by TheseEmployup

Late reply. Maybe you see it. Maybe you don't. My desire at this time is to play Anno 1800 with my wife, And maybe my Daughter. were not always home at the same times. other games we play I simply host a server that sleeps when no one is active and wakes when anyone joins. Without a dedicated server option this is impossible. I have to host our game and my family can only play if I am there to host.

Obviously it won't come to Anno 1800 But think of us in your future games :)

Hey, thank you for some context for your personal use-case! Having some kind of "always-on" game that each of you can jump in and out at any time does indeed like a great solution for your situation.

Anno as a whole it not really built around supporting such a system (in contrast to e.g. Minecraft) but it might be something we can explore for the future, if time/resources allow.