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UPDATES


It's another demo weekend, Freelancers!

This Megathread will serve as a place to discuss issues such as Storm being overpowered, the Colossus being too weak, weak loot dropping from bosses, etc. We will redirect the majority of relevant threads to this megathread.

This is not a place for bugs, errors, and issues. These can include: crashes to the desktop, game freezes when doing something, issues loading the game, animation errors, cutscene freezes, etc. Those should go into the Anthem Open Demo: Bugs, Errors, & Issues Megathread along with any other bug reports or errors discussion.

Exceptions to the Active Megathread Clause can be granted on a case-by-case basis for posts including high quality discussion threads, PSAs, guides, informative suggestions, and some satire.


For those of you coming back from the VIP Demo, please review these updates from BioWare.

An Update from Chad Robertson, Head of Live Service which discusses potential issues that have already been fixed in the launch build. He also mentions their server status page. In another blog post, Chad Robertson also summarized the VIP demo weekend.

Don't forget, VIP players who're returning: You have access to all four Javelins during the Open Demo.

Also, there's been some confusion about the longevity concerning the Open Demo. It is still running from February 1st to February 3rd, according to several sources.


We would also like to take this opportunity to remind everyone of the subreddit's policy on spoilers, which you can find here. We understand the hype will be at maximum levels over the weekend but still please follow our rules, be excellent to each other, and enjoy the game.

See you out there, Freelancers!

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over 5 years ago - /u/BioCamden - Direct link

Originally posted by prodygee

/u/BioCamden

Does the full game have a toggle for PC that an ability button press (and release) preps the ability reticule and a left mouse click fires the ability? Instead of hold to prep and release to fire.

Because this would free up my fingers for full WASD controls. And allows for more flexible movement.

More easily put: Would love be able to ready abilities with a single keypress and fire them with mouse click! Frees up the fingers to keep moving around with WASD :).

Division PC also allows this to fire off your abilities!

Would love to see this added!

Not currently for launch no but could be something we look into with enough feedback. Thanks prodygee!

over 5 years ago - /u/BioCamden - Direct link

Originally posted by m10594f4293

any chance we could also get a sprint by default option

Seems like it would be possible, but why not just fly? :D

over 5 years ago - /u/T0TALfps - Direct link

Originally posted by OmegaQuake

I just logged in, and I could unlock all four javelins.

This was a little sorry gift from us, for the issues that were experienced in the VIP Demo :). All VIP participants can play with the four javelins this weekend.

over 5 years ago - /u/BioCamden - Direct link

Originally posted by m10594f4293

everytime i try to fly I get stun locked in place lol. Any chance that'll be toned down.

Are you using the hold-to-fly option in the options menu?

over 5 years ago - /u/BioCamden - Direct link

Originally posted by m10594f4293

no hold options like that are to hard for me to use on a controller

When you say you keep getting stun locked, can you describe exactly what’s going on?

over 5 years ago - /u/BioCamden - Direct link

Originally posted by PsychoticHobo

Many enemies have attacks that stagger/stun you. The problem is you can't evade (or even really move) while being stunned, so if another attack comes in that stuns you, you have no way to deal with it and it's just a vicious, prolonged cycle of not having any control while being pummeled.

This is especially apparent during the 2nd mission of the demo, fighting the walker tank (Escari? I think it's called) it shoots a barrage of missiles that just root you in place. The missiles can be dodged and if you watch the enemy you can expect them, which makes it okay that the attack is very punishing...but having a complete lack of control and counterplay is a very unfun way to be punished.

So is it the specific scenario of creature attacks while flying? Most of that was definitely an intentional design decision. Our creatures don’t want you in the air, that’s where you have the advantage. Frost wolves will freeze you down, Heavy Scars will Fire you down, snipers, elementalists, etc.

The only stun locking I experienced was the Luminary and the Tyrant Queen which have telegraphs before these lockouts to give you a window to evade. We can always tweak/tune these if they are too punishing but so far this is the only feedback I’ve heard.

This also should be far and away the exception and not the rule to your general flight experience.