Original Post — Direct link

Just got sent these by PR. Don't have any inside info, just got the email (I'm press) and thought I'd share.

Day One Update Details

High level fixes

Improved loading times

Fixed many infinite loading screens

Fixed multiple challenges not tracking properly

A number of issues have been fixed that were causing players to disconnect or crash

Weapons and gear now have numbers present for modifiers

General Fixes and Improvements

Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.

The gather party mechanic has been made more lenient in a number of situations

At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".

Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin

During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed

Challenges now unlock for players at the correct levels

Fixed some camera issues during cutscenes

Legendary Contracts can now be accepted from the Social Hub contract board

Some enemies have had their shield values decreased

Loot now properly drops for players who are downed

The texture quality on the NPC Prospero has been improved

Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen

Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly

Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn

Completing the tutorial expedition will now show the correct Ranger appearance

After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously

Corrected an issue where players could not interact with each other in the launch bay in certain circumstances

Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress

The start of expedition screen has been improved

Addressed a variety of situations where killing enemies does not properly progress world events

Opening a chest now increments Tomb of the Legionnaire progress for all squad members present

Scar snipers can no longer shoot through Storm Shield

Corrected an issue where players would get stuck on the end of expedition screen in some situations

Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing

Addressed a number of situations where players can get stuck on the environment in the launch bay

Increased the damage of the electric status effect

Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations

The Platinum Mission feat now grants completion as intended

Status effects can more reliably be applied to Titans

Strongholds

Fixed an issue that would cause a Stronghold server crash after defeating the last boss

Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room

Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall

Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team

Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit

The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations

Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations

Gear and Weapons

After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang

Ice damage bonuses are now correctly applied on ice gear

Suit-wide bonuses from inscription are now functioning properly

Players can no longer salvage equipped items

Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for

Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions

The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip

Javelins

The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon

The Storm javelin now reacts to getting hit when its shields are up

Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended

The Colossus javelin can now shield and revive at the same time

Interceptor Combo Aura has been increased in power and now has a damage over time component

Crafting

Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork

Controls

Additional Mouse and Keyboard control improvements have been made

UI

Some conversations were not popping up the reputation points post conversation completion, this has been fixed

The squad screen now displays the correct information for each player

Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often

Settings should no longer reset upon exiting and restarting the game on Xbox One

Motion blur can now correctly be turned off

The Electric Status Effect now shows scaled damage properly

An option has been added to hide the Squad Member HUD

The edge of the compass will now pulse to indicate enemy locations

A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items

On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools

Primer and Detonator icons have been added to all Interceptor gear

Corrected a user interface issue where a player’s ultimate would show as available when it isn't

External link →
almost 6 years ago - /u/BioChrisSchmidt - Direct link

Originally posted by VoltomeySteelfang

Ok this is a good start now the only thing they have to fix is the chest hunt BS in open world but that may be a stealth fix

The chest hunt fix is already live as of right now ;)

almost 6 years ago - /u/BioChrisSchmidt - Direct link

Originally posted by Karenius

I hope this doesn't include world event chests for those that are actually playing the game!

It does not. Only chests that spawned outside of world events.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by Cloudless_Sky

Nice. Few things I'd still like to see addressed (if they haven't been):

  • Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.

  • Spark Dash to be usable diagonally.

  • Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.

  • Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

  • More sensible/common terms used for inscription clarity. Also none of this '+-' malarkey.

  • Waypoints in Freeplay that other players can see. Tough to get help with a Titan when no one knows about it.

  • Have world events show up on the map so people will actually gather around them. At the moment you basically have to trip over the enemies to find the events.

  • Love that Stronghold bosses will visibly drop loot (this is so important for satisfaction in a looter shooter, and it shouldn't be underestimated). The number of drops may need to be increased though, to prevent people feeling like it's not worth it to go through the whole Stronghold.

  • General menu navigation consolidation would be good. For example, it'd be nice to not have to go into each individual consumable slot in order to craft or equip something to it. More sorting options for gear tabs would be nice - I'd love to be able to order by ability so I can see all my Venom Bombs together for quick comparisons and whatnot.

  • Overall stats screen is pretty vital in a game like this.

Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.

Spark Dash to be usable diagonally.

Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.

Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

More patch notes for gear/combat coming but I did want to chime in on these. The first four all have fixes slated for this same update (Feb 22nd).

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by SylverrFoxx

Damn, no melee fix for Interceptors yet. I know they said at or around launch, but still disappointing. At least the auras are buffed. I guess I'll have to keep being useless against aerial enemies a bit longer =P Aim based melee would also be nice, instead of character based, but I don't even think that's on their list unfortunately.

Just in case you missed it above:

Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.
Spark Dash to be usable diagonally.
Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.
Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

These have fixes in for the 22nd. Also, Interceptor and Ranger both have an Air-to-Air melee animation which should align you to the target and allow you to hit targets in air more reliably. This even works with Interceptor ultimate.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by shadowkijik

Hey uh, noticed a lack of some of the Inty changes u/biocamden mentioned in a thread a few weeks back, did those just miss the notes or are we not getting them yet? Namely the air to air melee and spark dash fixes. This isn’t in directly reply to the OP, just posing the question hoping one of our wonderful devs notices and is able to answer.

Hey! Nope they should be in on the 22nd with this patch. Didn't quite make it for the early access. Specifically these ones:

Spark Dash to target in the direction of the reticule, not the direction the Javelin is facing.Spark Dash to be usable diagonally.Venom Spray to target in the direction of the reticule, not the direction the Javelin is facing.Tempest Strike and Detonating Strike to not get caught in slow-mo when landing from the air.

Also yes the air-to-air melee attack animations and usability is in.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by JerryFromSeinfeld

u/BioCamden Is the ranger's energy pulse gonna change? Because according to this tweet It should penetrate shields, but in the current build, it does not.

Yes it’s going to be updated this Friday

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by Gaavlan

yeah not sure about that, maybe this email did not contain everything? u/BioCamden ?

Yeah camera shake slider option should be in for the 22nd.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by ClockSlave

Any news on game-breaking Colossus health bug?
The one where you will have 30 max health bars in one moment and then 3 on the other?

edit: confirmation by u/BioCamdem (this dude is Legion, for he is many!!) that this will be addressed on friday.

So we looked into this one and we did some debugging validation and it appears that this is only a UI issue. This does not actually affect Javelin health. We are fixing this for Friday.

So we looked into this one and we did some debugging validation and it appears that this is only a UI issue. This does not actually affect Javelin health. We are fixing this for Friday.

Though perception would likely be affected and change player behavior, impacting gameplay and making it feel like you had less health. Either way, yes fixed soon.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by wi_2

Any word on the salvaging/junk system?
Currently moving items to junk takes a really long time per item, longer than salvaging, which makes it kinda pointless.
Salvaging also is a bit buggy, doing it to quickly can cause errors, or even out your controller entirely until you jump out of the menu and back in again.

I don’t have any updates here, sorry wi_2.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by King_noa

/u/biocamden no mention of the hp bug fix? And the randomly changing of the number of hp boxes with the same gear.

Cooldown reduction randomly stops working and starts working again on components.

HP display bug is fixed in Friday’s patch.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by khrucible

Hopefully there is more granular details than this, I see quite a few things missing related to items specifically. Tagging u/BioCamden as this is your kinda party :)

• Fist of the Crucible - Colossus Flamethrower gear - has {modifier} tags in place of the actual values.

• Soothing Touch - MW Anvil Marksman Rifle - When the stability bonus reaches 3 stacks the gun stops dealing damage (seems to cause bullets to shoot miles to the right of the reticule at 3 stacks)

• Grenadier Component - Ranger - All rarities - The 35% reduced cooldown on Grenades does not work at all. (Infact it appears to increase cooldown by 1sec on Grenades)

• Avenging Herald - MW Blastback Pistol - The "Raptor's Deadeye" effect when hovering, stacks x2 if you equip the same gun in each weapon slot (creating a 400% weapon boost while hovering) Sorry everyone - Also the buff disappears if you cancel hover and reactive hover before reaching the ground. You then need to ground yourself, jump and reactive hover to get the buff back.

• Insult and Injury - MW Grenade Launcher - The grenades don't explode on impact with an enemy and have a massive timer, like 15secs+ so its effectively impossible to deal damage with this gun.

• Token of Daring - MW Storm Component - It gives the Amulet of Winter buff icon on the UI when active. (not sure if it gives the wrong actual bonus though - should be +seal dmg when breaking a shield)

• Gunslingers Mark - MW Storm Component - Multiple instances of this buff can appear, such as having 3-4 instances of the buff displayed on your UI and they appear to be applying multiples of the bonus leading to outrageous damage on weak points. Also the buff disappears if you cancel hover and reactive hover before reaching the ground. You then need to ground yourself, jump and reactive hover to get the buff back.

Thats all I can think of for now, but overall Inscriptions and Components need a major pass for clean up. Its really dumb getting the same inscriptions multiple times on a gear piece, like +shield 3 times on an item is outrageous. But its even more busted when an item has multiple entries of +gun/gear damage in the 100's of %.

Khrucible, thank you very much for putting this list together. I had about half of these in already so this list is super handy.

  • Fist of the Crucible text fixed this Friday.
  • Grenade Launcher MSWs fixed this Friday.

Others have been entered, we’ll try to get fixes in soon.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by Favure

Hey off topic, hope you see this though. This is a copy and paste of my comment in this thread somewhere.

Whats the deal with the health segment bugs?

I have gotten this bug on every javelin so far, where I’ll have 8-10+ health segments one mission, then the next mission without changing ANYTHING I’ll either have 2 big health segments or just 4 medium sized ones.

I didn’t see a fix for this up there, is there any word on this?

Looking very forward to these though.. can’t wait!

Yes this is a UI display size that can happen to any Javelin. We have a fix for this on Friday that should resolve this.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by RedBMWZ2

Thank you for these. Can we expect more patch notes then before Friday?

Also, I saw the roadmap that you guys put out. Do we have any dates when we can expect those content items and if not, when will we get a date?

Thanks for you time.

Yeah I believe this was a first pass at notes. I expect there will be more before Friday. No dates yet that we can share for our Live Service plan.

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by Rectal_Wisdom

What if you are dead and the mission finishes?

The loot that bosses drop is auto pickup, you'll still get it 😊.

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by nevirin

I think you get the loot, even if you forget to pick it up

Boss loot is automatically picked up (also bypasses backpack limits), so you'll get it even if you miss it for some reason. 😊

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by dejoblue

Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen

God I hope we get more than 3 seconds to go loot before we are booted out...

The end mission timers have been extended in the patch as well. 😊

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by TwevOWNED

If you're still answering questions could I ask about the apparent rumor that the Interceptor is losing the ability to revive during it's ultimate? I've seen that circulated as truth around the subreddit but haven't been able to find any official statement regarding it.

Not that I’m aware of, no.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by Kipiftw

Any chance there are some other changes unlisted here? Im plagued by that awful input lag bug and its unbearable.

Yeah I don’t believe this is the entire patch notes list. Believe there will be more when we post them officially.

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by reiphil

Can you explain the change a little bit?

Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen

This makes it seem like bosses have always dropped loot that show up only on the end expedition screen. Is that currently the case?

Or are bosses currently NOT dropping loot and we will get loot from the boss once the patch goes live?

You get rewards (loot) for completing the mission... But its been a little unclear because it just gets dumped in with the rest of your loot at the end.

We moved those off of the mission and the bosses drop it instead, so it's more clear and celebratory 😊.

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by reiphil

Great, thank you! Can I also ask, is it known whether end mission completion loot has higher chances for masterwork/legendary gear over the chests?

I ask because of the current plague of people leaving after the 1st or 2nd chest in a stronghold because they feel the "boss is not worth it." If the boss/end mission loot had slightly better chances of better gear, it would entice people to stay instead of just run the strongholds for the chests.

I have yet to complete the strongholds on GM1 because of leavers.

I can't remember offhand but the end bosses will drop guaranteed rarities and types based off of difficulty, whereas chests do not...

I think Chris mentioned the specifics elsewhere.

It should be better to kill the boss than to just farm the chests - or at least that's the intent 😊.

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Taargkrizzt

Still not fixing the disspearing sound bug?

Still not fixing the bug where players cant interact/launch missions with their javelin in the fort or hub after completing the story?

Yep - didn't make the notes apparently - we have addressed the most common occurrence of this happening and will continue looking at ways to bulletproof it!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by red_iron

hope so, annoying when on mission or stronghold, suddenly sound missing

We agree - didn't make the notes but almost eliminated in the day 1 patch!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Hateborn

It's more music, we already get the best soundtrack ever...

bvwWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Autocannons are so lovely to use...

Not a bad idea.....lol! EPIC!

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by disco__potato

Is this already implemented? I've heard from some that boss loot drops were already live last night.

I don't believe the patch is live yet, no... 😊

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by BTSiGMA

might be worth taking a look into. i have joined a quickplay and killed only the boss, and at the end only recieved one item multiple times. so is that one item only from the boss? one item only from the completion? either way seems like very little loot for both

We'll take a look - sounds a bit fishy. 😊

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by AgentStrix

That’s what I figured, but just wanted to make sure. I can deal with the audio cutting out and having to restart. I can’t deal with not being able to even play the game.

Yep I was referring to the audio bug - the other bug is definitely being looked at right now, but I don't know what the outcome will be as of yet!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Taargkrizzt

So this is not coming out before the patch friday?

I mean, are you telling me I cant play until then?

Yeah - sorry but the entering Javelin issue is hitting people after the last mission but I personally can't help with that other than reporting another instance of it. Sorry for the hassle, I know it totally sucks.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by drgilligan21

Any chance the interceptor can be less useless against titans? Melee immunity is harsh, especially during Ultimate.

Also- huge THANK YOU for the responsiveness to community. You and your cohort are rocking this so far.

Just a small note, even if the melee attacks are showing as 0 for the individual melee hits during Interceptor Ult, the Ult leaves a Wraith Strike projection which attacks the boss and does damage over time. The attack still does good damage. But yes feedback noted here for the Titan, thank you.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by Ardram

I'm hoping this might get some attention, even though a minority case, so pining u/biocamden -

I have a very low bandwidth connection when playing at home. Thankfully, mission and gameplay-wise, Anthem does well with this.

The problem, however, is with some loading screens, particularly when starting up the game, and when going from mission completion into the rewards gallery. My loading screen slowly hums along until 70% or so (during which time my bandwidth is pegged at ~80kB/s - slow, I know). When reaching that roughly 70% mark, I'm often kicked back to the "frostbite engine" game startup screen with an "Error loading pilot data". And then when trying to get back into the game, this same kick-out happens two to three more times, then I'm finally able to load into Tarsis.

Note - this issue does not occur at all when playing from a higher bandwidth connection.

Do you know if these day-one load screen updates have optimized the network payload, or is it just HDD fixes? I'd love to have this issue forwarded on, to see if something can be done to assist here. Low bandwith folks do still exist, heh. Perhaps it's just a matter of increasing some arbitrary timeout threshold from 1 minute to 2 minutes for loading the pilot data?

Either way, thanks.

Unfortunately Ardram I don’t, that’s not really work my team (combat / creatures) has done so I am unfamiliar any potential bugs there.

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Taargkrizzt

I know its not your fault, but yeah - paying specificly to play a week early and then not being able to play kind of sucks.

100% agree. Sorry :(

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Xithryl

Could you maybe see if we can get some official word on this? I see a lot of people commenting about it, but nothing has been said about it at all... Video here if you can pass it along to the right people. Some sort of comment from Bioware would make people feel a lot better.

Can you launch through the launch bay?

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Xithryl

Only some times, today I loaded multiple times back and forth from the bay to the fort until I was finally not able to exit to the fort either, had to exit the game, reload in, then finally after a few attempts I was able to load a mission :/

Ugh. Sorry for the hassle - hopefully this is resolved soon.

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Xithryl

No worries, I appreciate it. I'm hoping the big day 1 patch kicks it back into the right spot, lol

Me too :)

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by denkigrve

I've got some bad news. Audio cut out again. I was doing freeplay. Fighting some outlaws, and then suddenly no audio. This is in the newly patched version. :(

Yeah. This sucks. Short story? We fixed the issue inside one system in the day 1 patch but there is still another (very elusive) case that we need to fix in the reverb system. Working on it!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by Marcavelip

Thank you for all the hard work, and getting this day 1 patch out a day early. However I just updated, and was sad to not see this mentioned anywhere in the patch notes. After logging in and trying to interact with my Javelin in Fort Tarsis, nothing happens at all. I then went into the Social Hub, and also cant interact with the launch expedition area here either. It seems this was in fact not fixed in the day 1 patch???

Doesn't look like it fixed it for everyone - they are still looking at it, as it's being tracked by the design team. Sorry for the hassle!

almost 6 years ago - /u/BioWareJer - Direct link

Originally posted by denkigrve

Fixing bugs is super hard. Sometimes you fix one, but there are 2-4 others that behave the same. I get it and feel sympathetic with the work you guy have ahead of you. It's super frustrating when your project has issues for users. Just keep up the hard work. This game has potential to really shine, and I think you guys have the passion behind it to make it happen.

Thank you! That is precisely the plan, to adapt and overcome!

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by Mephanic

That's awesome. Any chance of extending that mechanic to the end of contracts? You also get forced out of the mission within seconds of completing the final objective.

I believe all of the end mission timers were increased in the patch. 😊