Original Post — Direct link

having objectives that aren't quite clear to new players on how to complete them, while SIMULTANEOUSLY not adding text chat into your game is a terrible combination. For those who haven't played and aren't sure what I'm talking about. To progress the main story you have to do a bunch of silly challenges in freeplay like do 5 World evens, Kill 30 enemies with weapons, Kill 15 enemies by shooting their weak-points, Javelins repaired, collect 10 collectibles. It's like they are forcing you to do 100% collectible challenges to progress the main story, awful in my opinion. https://clips.twitch.tv/SpotlessAlluringArugulaTF2John heres a quick clip explaining the situation

EDIT: I've just found out that the chests you need to open for the quest ARE NOT SHARED meaning if you plan on doing this with your friends, you ALL need to open 15 individual chests. Bioware has to at the bare minimum fix this You should never incentivize your players to not play with their friends to get through things quicker, that's awful game design

External link →
almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by Darkstrike86

What is considered a Multikill? Just 2 guys at once. I heard somewhere it was 5?!!

Just looking for the right info.

8 kills with a 10 second timeout between each (which resets every time you get a kill). 😊

almost 6 years ago - /u/BrenonHolmes - Direct link

I'll make sure it's on the list - there might be a bug in there. I don't believe this is the way it's intended to work.

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by Darkstrike86

Wow thank you so much!

Does it matter how you get the kills? (WEAPON, ULT, MELEE)

It should not matter, you should be able to use whatever you want. 😊

almost 6 years ago - /u/BrenonHolmes - Direct link

We're looking into this, I don't believe this is how it is intended to work.

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by Gr_z

Sometimes gamers are hella passionate about their negative experiences, so try to filter out words like trash, garbage etc, because i know you guys definitely want to push out a good product. I'd definitely take a look at these challenges and ask the team if this is something you really want your players to experience. Gaming and chillin with my friends was a lot of fun until we realized in order to progress the story we needed to drop group to find chests.

Thanks for looking into it.

It's cool man, I totally understand where people are coming from. People just want to play the game and have fun... And it's frustrating when stuff gets in the way of that.

The best I think we can do is just try to be open about what's not working and fix/improve it as fast as we can. 😊

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by [deleted]

[deleted]

30 (it's 30 right?) kills or kill assists using any kind of gear (I don't think this includes your ultimate ability or melee). 😊

almost 6 years ago - /u/BenIrvo - Direct link

Originally posted by Fate_Creator

Can we get a Bioware response to this? At least on making the chests count for everybody in the party?

u/BenIrvo

u/BrenonHolmes

u/BioChrisSchmidt

Fixed for 22nd of Feb. All group members within a large radius get credit for opening a chest.

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by catholicBoio01

Any info on what the +speed% inscription does? It doesn't seem to effect cooldowns at all

Is it gear +speed%? That should be cooldown bonus. 😊

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by momocorpo

Hi! Since XP is tied to how many challenges you can do in a mission, do you know if the combo challenge only is given to people who trigger the combo or both the one who primed it and the one who triggered it?

I think only the one who triggers it gets the challenge, because of this my friend keeps being mad when people "steal" his combo he primed for himself.

That's a good question, I'll take a look when I get a moment! 😊

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by catholicBoio01

Oh cool, u guess I just need to stack more. Also is there any word on doing an aliasing pass of the UI? It's very pixelated

Do you have a screenshot I could forward along? 😊

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by momocorpo

From what I see it seems to be only the one who triggers who gets it: https://imgur.com/a/p1YuR8n

I think there should be another challenge for priming, or the one who primed should also get it.

Also, my storm friend had 9 hp bars, then when we started doing Hard content, and he changed a component for a component with more health, he acutally lost health to about 4 hp bars, any idea why?

Yeah, looking at the scripting it looks like you're correct - the person who causes the combo (detonating) is the one who gets Feat credit. I'll make sure to raise the issue.

One note though... XP is shared - so if someone else completes the Feat, you still get a benefit (except maybe that you're not being 100% efficient and trying to get every medal for every person). 😊

I'm not sure what's going on with the health bars... that sounds similar to a bug we saw during the demo though - I'll poke some folks to make sure they're aware of it.

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by wadss

are you guys aware that new players are being matched into late game story missions? fighting the final story boss, and a level 2 player joined the game. not only does this spoil the game for them, but they're not equipped to fight it. this absolutely should not happen, better yet, why can't we set our games to private?

The only way that I believe this can happen is if someone on the mission invites them into the game.

You cannot join into missions through QuickPlay unless you've completed that mission already.

All that said, because of the way the balancing works - they can still contribute, they won't have access to the same breadth of options that higher level players might have - but there's nothing wrong with people of different power levels playing together... or at least it's not counter to the design. 😊

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by DawnBlue

There are also various Shield-related stats that are hard to decipher.

Worst example: Shield +-9% Refresh as seen here https://www.reddit.com/r/AnthemTheGame/comments/arbzj6

Also, are there negative stats on inscriptions? Because +#% to shield delay sure does sound negative - someone posted a picture of that earlier but I can't find it right now.

Some of the suit specific components are supposed to have trade offs. With the Storm for example, one of the components allows you to trade decreased damage for increased cooldown speed (or vice versa).

It's a bit... unclear... I'll make sure we have a bug on it. 😊

almost 6 years ago - /u/BrenonHolmes - Direct link

Originally posted by hiya89

Just so you know, I've tested 50%+ speed on my E ability with a 10 second cooldown and saw zero difference (accurate to hitting a stopwatch time, not a frame by frame time though) with and without the +speed bonus.

This was also tested on support speed with a 100% bonus and no effect was measurable there, but I'm not sure that "Support Speed" is cooldown for your support skill since "Support luck" exists.

If this was meant to affect ability cooldown, it currently is not.

Boo, thanks for the information - we'll take a look and see what is going on. What gear piece are you using?