BioChrisSchmidt

BioChrisSchmidt



04 Apr

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Hey thanks! I have some Long Walk in my fridge right now actually - it seems we are mutual fans!


22 Mar

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Originally posted by dbMikeBibby

Hey mate! All in Freeplay, combination of world event chests, ambient chests, creature drops from both events and ambiant creatures including luminaries, ursix and titans. So basically everything in Freeplay lol.

Thanks so much. I've seen quite a few 'context shouldn't matter' replies, but it's really, really helpful in order to track down where to look if there's a potential bug or problem somewhere. So thanks a ton for that!

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Hey there! We believe we have identified the cause and have a fix coming for you all next patch.

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Some context would help us understand what could or couldn't be happening here. Was this in Freeplay opening chests? Any world events or just ambient chests? Creature drops? If so were they creatures from world events or just ambient? Is this in a stronghold, contract, Legendary contract, quickplay, etc?


21 Mar

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Originally posted by bearLover23

OH SAY WHAT?

Okay I dun messed up. Wow. My bad. Okay I genuinely didn't realize. I saw Chris and instantly jumped to the conclusion...

Yikes. My bad.

I am the same person. Nighguy/BioChris/BioChrisSchmidt depending on the platform. Had a great time on stream today, thanks to everyone that tuned in! Patch next week!


20 Mar

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Hey there! This particular one is fixed in the upcoming patch (Hip Recoil on Sniper Weapons).


16 Mar

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Originally posted by D0Cdang

It’s really not apples and oranges.

Think BioWare is severely underestimating how attached and invested players get to the look and feel of the loot players chase and/or use in loot-based games.

This will sting, but given the tone-deaf philosophy revealed by the comment, feel it needs to be known: the look and feel of Anthem’s loot is without a doubt the most lackluster of any loot-based game I’ve ever played. The loot grind consists almost solely of chasing intangible numbers that make enemies die faster.

Weapons do not look or feel significantly different from one another, which detracts so much from the chase. Abilities are an exception, but the actual item we chase is an icon and has no model - big miss there.

Really hope the team takes another hard look at their priorities on this topic.

I don't disagree with anything you said - as I pointed out I was explaining why we made those decisions before launch. That would be a different statement than "this is what we believe now, and we're not changing anything".

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Originally posted by bastion89

Don't deflect to focus being on your suit customization, because quite frankly, that is also fairly abysmal. I understand where you are coming from, but if that is the reasoning, then the exact same argument can be said for Anthem's suit options. Within that realm, Destiny still has it beat, along with Warframe. These are your competition. Make me decide to play Anthem over these.

I respectfully disagree. I haven't found anything 'fairly abysmal' in this subreddit yet: https://www.reddit.com/r/Fashionlancers/

I'm humbled that for a game barely a month old, the investments we made in suit personalization has led to such an incredibly broad spectrum of suits showcased by our players. We can always do better, and in the months to come we will - but it's a hell of a base to start from, in my very biased opinion.

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Originally posted by Hungy15

Invested pretty heavily in suit personalization

Can we get some more actually released then?

Sorry - when I say 'suit personalization' I'm including everything: armor packs (which you're referring to), 6 regions of custom shaders including soft materials and coloring, metal materials, metal plating, wear states, vinyls - all of it.

But definitely acknowledged that you would all like to see more armor packs.

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It's a bit of apples and oranges. In a first person shooter the gun is your character that you see on the screen - so there's much more of a personalization impact if you invest in gun looks.

In Anthem, it's a 3rd person shooter with a zoomed-out camera, so we invested pretty heavily in suit personalization since that it what your character is on the screen most of the time. The gun is typically either on your hip or mostly obscured during gameplay.

That isn't to say there isn't opportunity there, just explaining why we went one direction over the other before launch.

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You are often your own harshest critic when you are so close to the product. I play with u/biowareben fairly often, and we go back and forth about all of the things we see that we want to fix. Playing a game from a design point of view isn't terribly entertaining to watch, because it's just critique after critique. Sometimes you just want to turn that switch off and just enjoy yourself. It takes a conscious effort to do so.

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This is definitely not intended - we have a couple of bugs we have identified and are fixing that are mostly causing this to happen.

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Originally posted by ChubbySapphire

Are we supposed to get coin from legendary contracts?! I haven’t gotten a cent in the last 3. Better yet does anyone know how the hell you farm coins? Besides the ridiculous challenges like kill 100 ursix. I just wanna grind coin but I’m not sure how to do it.

If you check your Cortex -> Path to Glory -> Daily/Weekly, those are daily and weekly challenges that reward Coin. The rest of the Coin income for the week comes from the Alliance system. Missions themselves do not reward Coin, but the Daily and Weekly challenges to do those missions and activities do.

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Originally posted by rdhight

Meanwhile, at Bioware:

AAAAAAAAAAA WHAT IS A DRAIN AAAAAAAAAAA SHARKS AAAAAAA

That's not fair at all. Drains go on the ceiling and the sharks are only there because of the blood in the water. 🙃


14 Mar

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Originally posted by Tylorw09

Hey Chris,

I think a system to preview and test multiple cosmetics at once in the forge would greatly improve the “fashionlancing” experience but even more importantly it might help sales of armor sets by allowing players to preview a full set of store gear before buying while allowing players to preview store armor sets with paint/vinyl schemes they would like to use with those armors.

I wrote a simple post about this early this morning that gives a quick summary of how I think a preview system could work in the forge.

I also think it would be amazing if there was a preview button on the featured store that would go to the forge and auto equip whatever you selected to preview in the forge. it would be extremely user friendly as well.

I really hope you get a chance to look at my preview idea...

Read more

Hey there! Great post and agreed... We have some opportunities with preview in general. Personally, I think good better best looks like full 3d preview -> preview on your current javelin -> preview on any of your javelins. It's going to take some time to get there but if we build towards that in phases we can improve incrementally. Fashionlancers unite!

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Originally posted by OWRaif

Is there any word on the missing blue 20% craftable sigils? There are some we can't craft like the blue 20% gear speed sigil

Yes...a bug we're aware of but a tricky fix. Fixing all of the players who never got them requires a bit of careful code work, but working on it!

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Originally posted by four20already

The 2nd version or "full store" includes the crafting and reward tabs, which aren't available from the pause menu. Seems pretty obvious to me.

This is essentially it. Because navigating tabs within tabs isn't really possible, the featured store entry point in the pause menu opens (on any interaction in that screen) the store UI, which has tabs for crafting and rewards.

Prospero is a shortcut to the featured store and (I can't recall her name) is a shortcut to the crafting store.

Definitely opportunities to improve this oddness, but not at the top of the list currently.

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I think there's a number of improvements we can make to the consumables flow in general, and we've been working on ideas to make it much more useable. Filtering is for sure one of those things!